I completed Alkaline a couple of days ago (including the 4 secret maps). Almost all of them were atleast pretty good (except a couple of secret maps, which I assume are repurposed old maps and felt a bit basic, but still okay) and half of them were atleast great. With that said, these were my 5 favorites:
5. Foundation for Corruption by Mista Heita
Really cool dystopian almost-cyberpunk setting is an automatic huge plus for me as I am fan of such aesthetic and would like to see more of it. But the map itself is also really good with tight gameplay and spicy encounters. Only nitpick would be that once I reached the rooftop, I decided to jump on another nearby building. Well I landed on their rooftop, thinking there might be a secret, but ended up dying
4. Tallus Terminus by zigi
What a beast of a map. Took me around 1.5 hours on first playthrough. It being the first Alkaline map I played put a really strong impression on me, especially when going down the first lift and saw the station from the lift windows. Good mix of indoor and outdoor action. Has a very big difficulty spike when you pick up the invisibility and have to fight those railgun robots in a small room. But otherwise, smooth sailing.
3. Geothermal Outpost by Greenwood.
Loved the verticality and the general Doomcute (or Quakecute in this case
) of this map. The infinitely respawning ammo/health did make me play a bit more turtle-ish than I should've. I reckon I would have more fun with this once I figure out the secrets and then tried playing a bit aggressive.
2. Derelict Freighter by Paul Lawitzki
I love the aesthetics and the lighting of the map (probably my favorite in Alkaline aesthetics wise). But that isn't all, I also liked the gameplay and resource balance of the map. Playing it on hard, I was pretty low (but never out of ammo) for the first half-ish of the map. And while the map lacked a big final fight, atleast many of the small fights throughout the map were engaging, while not being too overwhelming for a blind player.
1. Dancing in the Golden Sun by Bal
The perfect rival to Arcane Dimension's Tears of the False God. AD_Tears is one of my top 3 favorite maps in AD and this is arguably ever better. While AD_Tears has more stunning visuals, I guess I like this a bit more because it is a bit smaller and thus feels a bit more... "focused" for the lack of a better word. The keys and the optional area opened from the 4 circuit boards also add to a better sense of progression. Like Tears, the open ended layout of this means I can approach the map from various methods and thus increased replayability.