Hey, I am working on a level with an industrial / tech ambiance. First quake map I ever done, I used TrenchBroom + a selection of Makkon textures.
I wanted to get some feedback on what I've done so far. It's one third of the level, fully playable with a start and finish. Each part of the level would have a slightly different gameplay, the one you can play here is slower, in a more narrow architecture.
I wanted to get some feedback on what I've done so far. It's one third of the level, fully playable with a start and finish. Each part of the level would have a slightly different gameplay, the one you can play here is slower, in a more narrow architecture.