quake_enthusiast updated textless HUD with a new update entry:
gotta go how fast, precisely? in units per frame
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gotta go how fast, precisely? in units per frame
Since many players enjoy a spedometer in other engines and Quakespasm-Spiked lacks one, this version implements a client-side spedometer, along with these other changes:
Features:
• Added a distance check to break target lock based on range.
• Added ranged-based dynamic crosshair scaling / transparency. Can be enabled / disabled with the textlesscrosshairdepthscale cvar.
• Added preliminary support for...
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