textless HUD

quake_enthusiast

New member
Feb 11, 2026
26
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quake_enthusiast submitted a new resource:

textless HUD - a quake HUD without any text

Here is a textless HUD I made in clientside quakeC. "I came here to bleed, not to read." :)

It should work with any Quake content that is compatible with Quakespasm-Spiked and does not change the default weapons / items.

Although the HUD itself is less than a megabyte, I have also included a version of Quakespasm-Spiked that does not hardcode game controller dpad mappings. Instead it hardcodes ammo-based weapon toggles:

* Press up on the dpad to switch between Nail and Supernailgun

*...

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quake_enthusiast updated textless HUD with a new update entry:

selectively enabling centerprint

for the sake of playability this update re-enables centerprinted text. ("this door requires the gold key.") messages that would be displayed in the top left of the screen remain hidden.

previously all server messages were hidden, including centerprint.

for now centerprinted text remains necessary to inform the player of keyed door requirements. it is also used to directly communicate with the player in many cases.

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quake_enthusiast updated textless HUD with a new update entry:

1.4 is a featureful release

v1.4 - 2026-06-03 (this one)
* fixed Gas Mask time remaining meter overdraw
* fixed cl_bob based bouncing on intermission screen
* fixed drawing HUD on intermission screen
* now draws gold and silver keys
* now compatible with Copper's multiple key implementation.
* now draws a gold or silver lock on the HUD instead of printing "you need the gold / silver key" respectively
* crosshair system. see below...

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