sm220 'Prototype Jam # 3 : Copper Edition' Announced!

alekswithak

Vtuber Liason
Staff member
Feb 17, 2022
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proto1.png
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Lots of new faces here in the QM scene, so let's bridge the gap between newcomers and veterans with a Prototype Jam event! The theme of this jam will, of course, be the use of Khreathor's Prototype Texture WAD. The idea will be a focus on gameplay - take whatever extra energy you would normally pour into visuals and use it for building fun and engaging scenarios and encounters. Novel mechanics and gimmicks are welcome, but some good old fashioned Quake gameplay is the main aim. This event will run for one week, and will be the first prototype jam to use Lunaran's Copper Quake Mod! Looking forward to your entries - happy mapping, friends!

- INFORMATION -

START TIME / DATE: 12am Friday, August 19th 2022 (+4 UTC)
DEADLINE TIME / DATE: Midnight Friday, August 26th 2022
TEXTURES :Khreathor's Prototype Texture WAD ONLY - custom skyboxes will be allowed -
PROGS : Copper 1.19
NAMING : sm220_authorname

- How to Submit Your Entry -

Please send your submissions to me via Discord DM ( Alekswithak#7607 ) , email ( aleks.kmiec@gmail.com ) or upload your submission to this thread. Please make sure all relevant files are included and placed in their respective directories (ie, custom music tracks go into a 'music' folder, etc).

- Rules and Guidelines -

No external textures outside of custom skyboxes, please!
Your map must be compatible with the Quakespasm Source Port.
Your map must be compatible with the latest version of Copper.
Your map must have its trigger_changelevel set to start.
If you would like to use a custom music track, please claim a track number in this thread.
Please do not post your submissions in Downloads - submission guidelines are stated above.

- Countdown / DEADLINE EXTENSION -

due to high demand, we are extending the jam THROUGH THE WEEKEND. While this does make the jam much longer than what would be a normal speedmapping event, I would rather break those conventions and ensure that more people get to participate. We are a community, and this is something people collectively want, then let's do it ! Check the provided link for the new countdown https://www.tickcounter.com/countdown/3438239/my-countdown

- Custom Music Tracks -


Start Maptrack19
4LTtrack33
EberN150track36
Mazutrack37
Lapaxtrack39
Stickfliptrack44
Nolcoztrack45
Zigitrack52
Pooplordtrack87
Kraktrack91
Riktoitrack111
Esraeltrack133
HrnekBezuchatrack220
 
Last edited:
As previously mentioned on the QM discord, the goal of starting this on this weekend is to get people in VC to map together - be sure to make time this weekend to drop in and hang out!
 
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View attachment 1121View attachment 1123

Lots of new faces here in the QM scene, so let's bridge the gap between newcomers and veterans with a Prototype Jam event! The theme of this jam will, of course, be the use of Khreathor's Prototype Texture WAD. The idea will be a focus on gameplay - take whatever extra energy you would normally pour into visuals and use it for building fun and engaging scenarios and encounters. Novel mechanics and gimmicks are welcome, but some good old fashioned Quake gameplay is the main aim. This event will run for one week, and will be the first prototype jam to use Lunaran's Copper Quake Mod! Looking forward to your entries - happy mapping, friends!

- INFORMATION -

START TIME / DATE: 12am Friday, August 19th 2022 (+4 UTC)
DEADLINE TIME / DATE: Midnight Friday, August 26th 2022
TEXTURES :Khreathor's Prototype Texture WAD ONLY - custom skyboxes will be allowed -
PROGS : Copper 1.19
NAMING : sm220_authorname

- How to Submit Your Entry -

Please send your submissions to me via Discord DM ( Alekswithak#7607 ) , email ( aleks.kmiec@gmail.com ) or upload your submission to this thread. Please make sure all relevant files are included and placed in their respective directories (ie, custom music tracks go into a 'music' folder, etc).

- Rules and Guidelines -

No external textures outside of custom skyboxes, please!
Your map must be compatible with the Quakespasm Source Port.
Your map must be compatible with the latest version of Copper.
Your map must have its trigger_changelevel set to start.
If you would like to use a custom music track, please claim a track number in this thread.
Please do not post your submissions in Downloads - submission guidelines are stated above.

- Custom Music Tracks -


Start Maptrack19
4LTtrack33
EberN150track36
Pooplordtrack87
Kraktrack91
i love how the starting map looks very sophisticated yet so clean
 
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Finished up my map aside from some potential polishing here and there. It's got a little over a hundred enemies on hard/nightmare.

Moonlapse Vertigo, named after the Opeth song.
 

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