Sewer Jam 2

Big props to the artist who designed the Sewer Jam cover art. Fantastic graphic!
 
bmFbr updated Sewer Jam 2 with a new update entry:

1.2 Update

- Updated following maps: sj2_catchdasmile, sj2_grue, sj2_recycledoj, and start;
- Fixed possible crash related to bulletholes;
- Fixed ladder making water sounds when climbing with the jump key;
- Improved Frogman's weird death animation sequence;
- Fixed animation bug on monster_turret explosion.

If you have an existing savegame which you don't want to lose progress, it's recommended to restart the current map after the update by entering "restart" on the console.

Read the rest of this update entry...
 
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- Improved Frogman's weird death animation sequence;
Is that the bug where a Frogman dying while at the surface limit will fly up to the ceiling before falling back down? Was going to submit a report for that haha
 
Is that the bug where a Frogman dying while at the surface limit will fly up to the ceiling before falling back down? Was going to submit a report for that haha
Yeah it was a remnant of one of its original death sequences from Malice. It was supposed to look like they're being carried by their own harpoon in a random direction, but it was weird and buggy so I took it out. Well in the end it turned out I thought I had. There was a situation where they would still fly straight out.

But now for this update instead of removing the animation completely, I've embraced the idea and remade it. Now they actually stick to surfaces when that happens, harpoon and all, and if it happens for them to fly out of water they fall back down right away.
 
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One quibble to throw out there... IMO mods shouldn't use quake.rc to force a "map start" command. (If a player is trying to use command-line args to launch directly into a particular map or savegame this gets in the way.)
 
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One quibble to throw out there... IMO mods shouldn't use quake.rc to force a "map start" command. (If a player is trying to use command-line args to launch directly into a particular map or savegame this gets in the way.)
It's something I thought about, but for a packed map jam I don't think anyone will try to launch maps directly from the command line. It's different than an open-ended mod folder that people put maps directly into, like Copper or AD, there it'd be an issue.
 
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I did mention it because it affects me :) (specifically, I always launch into my last quicksave) but maybe not many others in this case. I'm not sure what the benefit is, but not a big deal ya.