Quake Enhanced Add-ons Server (KEX Quake / Quake Rerelease)

Immorpher

Member
Jul 25, 2022
31
41
18
Secret City
immorpher.bandcamp.com
Thanks to @Joel B we have an add-on server for Quake Enhanced (also known as KEX Quake / Quake Rerelease) working! It's simple to set up and new map sets will appear right from the game's add-ons menu. Here's all the details: https://kexquake.s3.amazonaws.com/index.html

And here's a video showing how it's done:

It will be continually updated with new map sets, and we'll be happy to work with mappers to test for compatibility for the server. Given Quake Enhanced is now the most common entry point for new players, I am hoping this will bring more new players to custom Quake maps. It's also pretty convenient for COOP play too!

We have a discord too, so we can share updates and additions easier: https://discord.gg/zg2ENYQDty
 
Last edited:
Curious on more thoughts on this. What is the expected method to upload? An external site or perhaps baked into slipseer somehow? I'd be intersed in helping build this/manage a host for it.
 
  • Like
Reactions: Immorpher
Curious on more thoughts on this. What is the expected method to upload? An external site or perhaps baked into slipseer somehow? I'd be intersed in helping build this/manage a host for it.

Good news! With the help of @Joel B we got a server up and running here (feel free to test it and share): https://kexquake.s3.amazonaws.com/index.html

I don't know if that is an optimal spot concerning data rates and such, so we're kinda feeling it out at the moment. And we're happy with all of the help we can get! This can mean testing current mods on the server if they truly can be beaten in KEX, or helping add new mods to the server too.

I have been putting this doc together with some nuances on KEX compatibility: https://docs.google.com/document/d/1fc4Qk5JA4pGx1G-6RmLXIHoJ2_8_EvajOqZKCIukY2g/edit

The only thing I haven't added was each mod needs a mapdb.json file which lists all of the included maps. I have been making them in a text editor, but there is a program around somewhere which lets you make them too.
 
  • Like
Reactions: Hipnotic Rogue
Nice! Have you been adding maps manually and is that the plan since remastered/kexquake might not work with all mods?

Exactly.

1) Add them manually to a test server with...
+ui_addonsBaseURL "https://kexquake.s3.amazonaws.com/testing/"

2) Then test them, and if they work move them to the main server which is at...
+ui_addonsBaseURL "https://kexquake.s3.amazonaws.com/"

3) If they dont work, then I document it here:

Hopefully the documentation might be useful in the future. I think probably the trickiest in terms of adding them is coming up with an exciting description and finding good screen shots haha.
 
Hey dude, this is a great idea and I'm loving your work but (isn't there always a 'but'?) I've an issue with SM218. I can download and activate it but then the game crashes with a 'it's not a proper PAK'. Just thought I'd give you a heads up. :)
 
Hey dude, this is a great idea and I'm loving your work but (isn't there always a 'but'?) I've an issue with SM218. I can download and activate it but then the game crashes with a 'it's not a proper PAK'. Just thought I'd give you a heads up. :)

Woops! We had to temporarily move it off to fix a bug that was found. It's back on the main (non-testing) server now as "Elder World Jam". Use this to clean your addons and buggy local maps will stop showing up: https://kexquake.s3.amazonaws.com/AddonPurge.bat
 
  • Like
Reactions: Hipnotic Rogue
question concerning this and when you carry on adding more than two of theses kex servers, and start to gain a list of a mods, the download and activate button become un-clickable! anyone know of a method where one can place these two items in separate table so are in their own space and are clickable)
 
Oh wow, are you saying that page doesn't scroll or paginate or something when the list gets too big?

If so... hah. Hmm. I don't think there's anything we can do about that, it would be up to the rerelease developers.
 
here are two screenshots, so it just stays where it is, hover over the buttons and it select the item, underneath, i think if i physically del a number of mods, it should clear up, ill investigate it further concern this.
so one can not remove anything from the looks of it.

photo_2022-09-26_19-35-56.jpg

photo_2022-09-26_19-36-01.jpg
 
Last edited:
i think the data for that could be stored in quakeex.kpf, will do a reg search for it next, if its not stored in the latter file it must be else where.
 
Last edited:
If you're just trying to get rid of entries on that page, and you've already cleaned up your command line (to remove the ui_addonsBaseURL setting) and the actual mod files, make sure you also delete your addons.json file. The second page on the website talks about where that is located and also has a batch file you can use to find/delete it.
 
k found it in C:/[Users]/Saved Games/Nightdive Studios/Quake/ in there is a file called addons.json edit it, remove unwanted mods and one has access to the buttons.
 
If you're just trying to get rid of entries on that page, and you've already cleaned up your command line (to remove the ui_addonsBaseURL setting) and the actual mod files, make sure you also delete your addons.json file. The second page on the website talks about where that is located and also has a batch file you can use to find/delete it.
Thanks Joel saw https://steamcommunity.com/sharedfiles/filedetails/?id=2591220504, and where the location was, and then simply edited the json.
 
  • Like
Reactions: Joel B