Quake Brutalist Jam III

I'm not sure if this is a sitewide thing or something exclusive to this mod, but I find it baffling that any mention of something being bad completely tanks the score you recieve. How is anyone supposed to gauge how good it is, if all the praise is given to reviews that blindly admire the mod?
 
I'm not sure if this is a sitewide thing or something exclusive to this mod, but I find it baffling that any mention of something being bad completely tanks the score you recieve. How is anyone supposed to gauge how good it is, if all the praise is given to reviews that blindly admire the mod?
I personally don't like people downvoting critical reviews by default and I think it should be discouraged. Like it or not though, people are naturally going to give more scrutiny to negative reviews than positive ones. I certainly wouldn't consider posting something as dumb as my current QBJ3 review (at least the one there right now, maybe I'll do something more substantial later) if my over-all evaluation, and therefore star rating, were not so positive. Even so, clearly some people didn't appreciate it and mine sits one point below yours at present.

I thought some of the negative points of your review were reasonable, and even agree with a subset of them, but I found many confusing and/or petty, so I wouldn't discount every downvote as instinctive either. Rounding the rating down probably felt overly harsh to some people too. But again, they're more likely to seek out things "wrong" with a review if they already disagree with the rating before reading it.

It doesn't affect anything but the number next to the review itself, so I don't think there's any reason to be concerned. If that does still bother you, my suggestion would be to not dish it out if you can't take it. You can also post an anonymous review, or a rating with no review, if it makes you feel better.
 
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I'm not sure if this is a sitewide thing or something exclusive to this mod, but I find it baffling that any mention of something being bad completely tanks the score you recieve. How is anyone supposed to gauge how good it is, if all the praise is given to reviews that blindly admire the mod?

I think the most important part of having a review system here is the ability to offer direct constructive criticism and praise within such a niche community. I'd be more than happy to upvote reviews that offers genuine critique if it's fair and with good intention. I feel baffled though when I see a review like yours which dismisses ALL but one of the New Faces maps (17 maps, more than many past jams/speedmap sessions). Out of every involved in the project, the new face mappers would benefit the most from constructive crit.

I also just find the argument of "It's just not Quake anymore" to be completely devoid of meaning as a critique and misses the point of all the incredible work put into the art direction and new assets involved. Again, it's dismissive and doesn't add anything to the conversation.
 
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I'm not sure if this is a sitewide thing or something exclusive to this mod, but I find it baffling that any mention of something being bad completely tanks the score you recieve. How is anyone supposed to gauge how good it is, if all the praise is given to reviews that blindly admire the mod?
Some of the language in your review can come off as unnecessarily harsh, but I think it is otherwise fine as critique.

It is important to remember that these maps are made by individuals, and to treat their work with respect. Just to offer the newer peeps encouragement to keep mapping rather than punch them down. Seek for something good in them even if you ended up not enjoying the maps. Something for them to build on.

I have much more issue with reviews such as alexUnder's that outright calls design in a blanket of maps "garbage".
 
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I'm not sure if this is a sitewide thing or something exclusive to this mod, but I find it baffling that any mention of something being bad completely tanks the score you recieve. How is anyone supposed to gauge how good it is, if all the praise is given to reviews that blindly admire the mod?
People generally won't lose sleep over a free mod if they didn't like playing it. Sure maybe they're annoyed they waste x amount of time downloading it if they got "tricked" by the high rating. Caring about other's opinions about your opinion is a little odd though.
 
I have much more issue with reviews such as alexUnder's that outright calls design in a blanket of maps "garbage".
Lazy horde (throwing 50+ mobs in your face all at once) is not design. I will die on that hill. And I can appreciate good mapping 100%. I am not someone who criticizes for the sake of criticism and self-affirmation. More of that worth noting that I didn't name the bad maps — precisely to avoid offending anyone. I only named the maps I liked (by the way, I need to update the review; I've played more, and there are a lot of good maps in pack).
 
I have much more issue with reviews such as alexUnder's that outright calls design in a blanket of maps "garbage".
It's quite silly to claim this is what he said, when he mentioned that the issue with those maps is the hordes of enemies which result in unfun gameplay. I'm inclined to agree that this is the case, and it's purely here because of the Swarmers and Kamikazes being a part of the mod, which I explicitly mentioned when I talked about those enemies. They simply do not make an interesting enemy in the Quake engine.
 
Created an account just to say that I really like the mod, great quality stuff from what I've played thus far, I do have a question though, is it alright if I recreate the functionality of the amalgam enemy for a doom mod of mine?
 
Have skill levels been implemented in this mod? Normal skill seems quite unfair in many maps, so I tried them again in Easy skill and didn't see any difference. I'm having to play God mode or just DNFing many maps because at my old age I can't cope with some of the insane fights that these maps have...
 
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Finally, if you're wondering why they chose to multiply two random numbers for the Ogre instead of just changing the nightmare long stagger threshold to 6%... your guess is as good as mine!
Given what I've learned about how Doom and Quake work, I think John Carmack or whoever programmed most of the behavior for things like monsters and weapons just really liked RNG.
 

Unfortunately, qbj3_1.1.zip cannot be extracted with macOS's Archive Utility. MD5 sum is aad44837d5220f44561f434a29cb6b0d.

1768909527053.png


It can be extracted with Keka though. The problem is probably that the archive was made with the ZIP64 extension which is not supported in the out-of-the-box macOS utility.

For reference, you can check whether the archive uses ZIP64 with zipinfo:

Code:
❯ zipinfo ~/Downloads/qbj3_1.1.zip | head -5
Archive:  /Users/sviatoslav/Downloads/qbj3_1.1.zip
Zip file size: 2561502447 bytes, number of entries: 1953
drwx---     6.3 fat        0 bx stor 26-Jan-18 19:26 qbj3/
-rw-a--     6.3 fat 417453811 bx stor 26-Jan-03 13:08 qbj3/Art Vault.7z
-rw-a--     6.3 fat    84862 bx d64N 26-Jan-18 17:47 qbj3/csprogs.dat

❯ zipinfo ~/Downloads/qbj3.zip | head -5
Archive:  /Users/sviatoslav/Downloads/qbj3.zip
Zip file size: 2667760837 bytes, number of entries: 1885
-rw----     2.0 fat      155 t- defN 26-Jan-03 11:19 qbj3/.gitignore
-rw-a--     2.0 fat 417453811 b- defN 26-Jan-03 13:27 qbj3/Art Vault.7z
-rw----     2.0 fat   784412 t- defN 26-Jan-03 11:19 qbj3/auto.sav

Standard ZIP (qbj3.zip) uses version 2.0 and shows defN (deflate normal).

You could argue that macOS isn't supported because Ironwail isn't available for it, but I haven't had any issues with vkQuake 1.33.1 so far, 33 maps in!
 
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In the 1.1 update, the ambient track of qbj3_pinchy doesn't start on Linux:
Code:
Couldn't find a cdrip for track 84
Making the filename all-lower case fixes it.
Code:
mv music/Track84.ogg music/track84.ogg
 
Have skill levels been implemented in this mod? Normal skill seems quite unfair in many maps, so I tried them again in Easy skill and didn't see any difference. I'm having to play God mode or just DNFing many maps because at my old age I can't cope with some of the insane fights that these maps have...
Depends on the map, but most of them should have skill differences. If you look at the map readmes in the docs folder it might tell you.
 
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In the 1.1 update, the ambient track of qbj3_pinchy doesn't start on Linux:
Code:
Couldn't find a cdrip for track 84
Making the filename all-lower case fixes it.
Code:
mv music/Track84.ogg music/track84.ogg
it's the same in the first release. see
 
Unfortunately, qbj3_1.1.zip cannot be extracted with macOS's Archive Utility
MacOS Archive Utility often trips on bigger archives. The Unarchiver is a free and more robust alternative to use in such cases.



@j4r
-rw-r--r--. 1 1000 1000 13610067 Nov 21 13:10 'Track72(1).ogg'
This one sounds and looks like a dupe of Track72.ogg.
Music plays fine in Pulsar map if you remove it.
 
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In the 1.1 update, a few maps still don't have their title visible in the HUD:
  • qbj3_id0
  • qbj3_kuroji
  • qbj3_m47 (and Track73.ogg should be lower case)
  • qbj3_monkeyshock
  • qbj3_quiet
 
I personally don't like people downvoting critical reviews by default and I think it should be discouraged. Like it or not though, people are naturally going to give more scrutiny to negative reviews than positive ones. I certainly wouldn't consider posting something as dumb as my current QBJ3 review (at least the one there right now, maybe I'll do something more substantial later) if my over-all evaluation, and therefore star rating, were not so positive. Even so, clearly some people didn't appreciate it and mine sits one point below yours at present.

I thought some of the negative points of your review were reasonable, and even agree with a subset of them, but I found many confusing and/or petty, so I wouldn't discount every downvote as instinctive either. Rounding the rating down probably felt overly harsh to some people too. But again, they're more likely to seek out things "wrong" with a review if they already disagree with the rating before reading it.

It doesn't affect anything but the number next to the review itself, so I don't think there's any reason to be concerned. If that does still bother you, my suggestion would be to not dish it out if you can't take it. You can also post an anonymous review, or a rating with no review, if it makes you feel better.
I think the biggest issue from what I've been reading is that a lot of people are just really bad at giving critiques. They treat their negatives as absolutes while positives are granted dubious claim, like they're mere coincidences the creator happened to stumble upon. The language chosen is harsh and yet the criticisms are often nebulous and tend to boil down to "the vibes are just, like, off, man." It doesn't help that a huge chunk of the people only got like 30 minutes in before they decided they were done playing it and yet act like they could possibly have meaningful feedback to give, especially when so much of it is aimed at maps and claims that jams need "quality control". Someone railing into two newcomer maps in particular is insane when you consider they're explicitly marked as such, and the fact they try and hide their useless feedback like "it looks ugly, did this mapper even try???" as needed criticism for growth is comical.

Being a party pooper will always bring about lukewarm responses, but what I've mostly been seeing is shitting on maps, hating on LGBT+ people, and calling the entire thing irredeemable because it's both paradoxically not Quake yet somehow not original enough to be labeled as anything else. If people leaving negative reviews want to be taken seriously, they need to learn how to give actually actionable feedback, learn how to weave positives in so creators know what they're doing right as a point of comparison, and to massively dial back the ego. There's nothing wrong with giving suggestions, but so many don't even bother trying to engage with the original work at its level, they just want someone else to make their own mod for them.

I had some issues with this jam, both from a gameplay perspective and mapping one. Overall I had a blast with it, the most fun I've had with a shooter in a good while, and if I were to write a review, I'd want to make sure that was the big takeaway. As a first public showing from this team, this is an absolute banger, and most of my issues are easily addressable. I don't think I'd trust the opinion of anyone who played a few newcomer maps and then decided the entire thing is shit and there's no fun to be found. If the expectation is that creators will be putting in extra work to address criticisms, then it's a fair expectation that the people critiquing it will give it an actual chance and not devolve their review into just shitting on LGBT+ people because there was a rainbow flag in a map.
 
This is the first major project that has attracted the attention of tens of thousands of users, which the community was probably not ready for. So many reviews, with opposing assessments, and this is great - this is a test of our ability to show respect both to users (after all, this is all for them, our dear ones!) and to those enthusiasts who do this not only for their own pleasure, but, and this is in a larger sense, for users who can also get pleasure from their favorite game. So, dear gentlemen, all reviews, especially negative ones, are a manifestation of the fact that your expectations were not met, and mappers regret this, believe me, so we can all make our game better together, only by showing respect for each other, because we all have one thing in common - the Game.
 
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