@ zbidou72
Yes, it's an excellent film. Even and especially by the sailors' own admission. Everything is shown without much embellishment, as it is. Blood, sweat, routine, hell, despair, without any graphics, sterility, or stupid rules and conventions. They don't make films like that anymore. I think that today, if they filmed something like this, a lot of people would be offended, for example, by how inappropriately people are shown in certain moments, but this is the truth of life.Das Brut is a godsend for a fighter. I hope to see more levels like yours in Jam. I've never experienced such emotions; I even had to sleep to overcome your level with renewed vigor. I had a few tough moments – like when I got into that room with the bug with only a pistol and not quite healthy. I had to die dozens of times. And most importantly: I had to think and observe a lot to move forward. I love you for that.
Let me ask you. Which map in this collection would you recommend for a solo playthrough (something similar to Das Brut)? Just keep in mind that I barely managed to beat your map (I love challenges)—for Quake beginners, it's borderline challenging. And I also play on hard for maximum fun. If you'd be interested in watching me play through Das Brut, let me know, and I'll post a link when the video is ready. It's in Russian, though. It was excruciatingly painful, but again, that's exactly why I play.Adding a net and buoys is a neat idea, that will be put to good use in an upcoming map
@zenialynn
I'll try, thanks.if you don't want to noclip you can try to surf/"glide" very slowly off of the thing you're stuck on with one of the movement keys, usually A/D.
Thanks to bmFbr for his TOXICOSIS IN SELF-IMPROVEMENT. It's a simple level, but a good warm-up. I'm really afraid of heights, and this level gave me a real challenge. I would have blocked the escape routes more often than author did. Thanks also to ENEMY!!! for his The Fiendish Concrete City—also a good atmospheric warm-up level—I haven't finished it yet because of a bug.
Question.
How can I make messages, like when a door opens or something else, stay on the screen longer? I play very intensely, don't understand English very well, and often don't have time to finish reading the message. Is there a history of such messages?
And one more thing.
I noticed something odd. For example, I launch the Toxycoses In Self-improvement level and it has a difficulty of 3 stars. But the level information tab says skill 2 (maybe should skill 3). Is that correct?
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