Quake Brutalist Jam III


@ zbidou72​

Yes, it's an excellent film. Even and especially by the sailors' own admission. Everything is shown without much embellishment, as it is. Blood, sweat, routine, hell, despair, without any graphics, sterility, or stupid rules and conventions. They don't make films like that anymore. I think that today, if they filmed something like this, a lot of people would be offended, for example, by how inappropriately people are shown in certain moments, but this is the truth of life.

Das Brut is a godsend for a fighter. I hope to see more levels like yours in Jam. I've never experienced such emotions; I even had to sleep to overcome your level with renewed vigor. I had a few tough moments – like when I got into that room with the bug with only a pistol and not quite healthy. I had to die dozens of times. And most importantly: I had to think and observe a lot to move forward. I love you for that.

Adding a net and buoys is a neat idea, that will be put to good use in an upcoming map
Let me ask you. Which map in this collection would you recommend for a solo playthrough (something similar to Das Brut)? Just keep in mind that I barely managed to beat your map (I love challenges)—for Quake beginners, it's borderline challenging. And I also play on hard for maximum fun. If you'd be interested in watching me play through Das Brut, let me know, and I'll post a link when the video is ready. It's in Russian, though. It was excruciatingly painful, but again, that's exactly why I play.

@zenialynn

if you don't want to noclip you can try to surf/"glide" very slowly off of the thing you're stuck on with one of the movement keys, usually A/D.
I'll try, thanks.

Thanks to bmFbr for his TOXICOSIS IN SELF-IMPROVEMENT. It's a simple level, but a good warm-up. I'm really afraid of heights, and this level gave me a real challenge. I would have blocked the escape routes more often than author did. Thanks also to ENEMY!!! for his The Fiendish Concrete City—also a good atmospheric warm-up level—I haven't finished it yet because of a bug.

Question.
How can I make messages, like when a door opens or something else, stay on the screen longer? I play very intensely, don't understand English very well, and often don't have time to finish reading the message. Is there a history of such messages?

And one more thing.
I noticed something odd. For example, I launch the Toxycoses In Self-improvement level and it has a difficulty of 3 stars. But the level information tab says skill 2 (maybe should skill 3). Is that correct?
 
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@Mahonski

If you press the `/~ (next to the "1" key on a QWERTY layout) this will show the console and you can read the text there.

As for the skill thing, the stars are a difficulty rating assigned by the people putting the mod together (as in how difficult the map is) while the "skill 2" on the status bare is the selected game-wide difficulty (easy, normal, hard, nightmare) so they are two different things.
 
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Thanks about the console, I got it.

Regarding the difficulty - thanks for the explanation. However I have the difficulty level set to Hard, so it should be three (I have 2), judging by what you said. As for Nightmare, is that the button at the top?

Judging by the first few pages, there's no way to permanently disable the crosshair in the mod? I have to enter the command every time and disable the crosshair every time I launch the game. I would like the problem to be solved. But maybe I'm doing something wrong.
 
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Regarding the difficulty - thanks for the explanation. However I have the difficulty level set to Hard, so it should be three (I have 2), judging by what you said. As for Nightmare, is that the button at the top?
Skill 0 is Easy; skill 3 is Nightmare (called Brutal in this pack).

The button at the top selects Brutal, yes.

You can disable the crosshair by typing toggle_custom_crosshair in the console, followed by crosshair 0

Edit: oh, you saw that. To make it persist between map launches, put those commands in a text file called autoexec.cfg in quake\qbj3\
 
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@ zbidou72​

Yes, it's an excellent film. Even and especially by the sailors' own admission. Everything is shown without much embellishment, as it is. Blood, sweat, routine, hell, despair, without any graphics, sterility, or stupid rules and conventions. They don't make films like that anymore. I think that today, if they filmed something like this, a lot of people would be offended, for example, by how inappropriately people are shown in certain moments, but this is the truth of life.

Das Brut is a godsend for a fighter. I hope to see more levels like yours in Jam. I've never experienced such emotions; I even had to sleep to overcome your level with renewed vigor. I had a few tough moments – like when I got into that room with the bug with only a pistol and not quite healthy. I had to die dozens of times. And most importantly: I had to think and observe a lot to move forward. I love you for that.


Let me ask you. Which map in this collection would you recommend for a solo playthrough (something similar to Das Brut)? Just keep in mind that I barely managed to beat your map (I love challenges)—for Quake beginners, it's borderline challenging. And I also play on hard for maximum fun. If you'd be interested in watching me play through Das Brut, let me know, and I'll post a link when the video is ready. It's in Russian, though. It was excruciatingly painful, but again, that's exactly why I play.

@zenialynn


I'll try, thanks.

Thanks to bmFbr for his TOXICOSIS IN SELF-IMPROVEMENT. It's a simple level, but a good warm-up. I'm really afraid of heights, and this level gave me a real challenge. I would have blocked the escape routes more often than author did. Thanks also to ENEMY!!! for his The Fiendish Concrete City—also a good atmospheric warm-up level—I haven't finished it yet because of a bug.

Question.
How can I make messages, like when a door opens or something else, stay on the screen longer? I play very intensely, don't understand English very well, and often don't have time to finish reading the message. Is there a history of such messages?

And one more thing.
I noticed something odd. For example, I launch the Toxycoses In Self-improvement level and it has a difficulty of 3 stars. But the level information tab says skill 2 (maybe should skill 3). Is that correct?
Play Escape from KOE-37, it completely dwarfs Das Brut. Then play all the others, there are lots of Gems in this pack, all worthy of attention.
 
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Need to give a shout out to the author of qbj3_plaw ("The Funnel") for the appearance of final combat room. Great use of pulsating lighting perfectly synced with moving brushes to simulate something usually impossible within Quake. Not sure if you came up with it yourself or if it's a known trick but the effect was fantastic :). The map itself was also really fun to play!
 
Though ironwail 0.8.1 is the port that's recommended to play on, I get AMD driver issues (RX 6600) on some maps that vkquake is able to get around, eliminating frame drops on most maps with my 360hz monitor (except Monolith still runs at a near-constant 300 fps for some reason, but that's still better than ironwail). Worst issue so far has been trying to play No Need to Be a House, which caused constant driver crashes making the map unplayable on ironwail and forcing me to restart my PC twice. No problem on vkquake, and the frame drops in ironwail aren't there in vkquake even with supersampling enabled!

Of course I prefer to use ironwail as much as possible because that's the only recommended engine, and the QBJ3 HUD properly works in ironwail whereas it doesn't in vkquake; I just wish I could play the whole jam in vkquake instead.
 
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Though ironwail 0.8.1 is the port that's recommended to play on, I get AMD driver issues (RX 6600) on some maps that vkquake is able to get around, eliminating frame drops on most maps with my 360hz monitor (except Monolith still runs at a near-constant 300 fps for some reason, but that's still better than ironwail). Worst issue so far has been trying to play No Need to Be a House, which caused constant driver crashes making the map unplayable on ironwail and forcing me to restart my PC twice. No problem on vkquake, and the frame drops in ironwail aren't there in vkquake even with supersampling enabled!

Of course I prefer to use ironwail as much as possible because that's the only recommended engine, and the QBJ3 HUD properly works in ironwail whereas it doesn't in vkquake; I just wish I could play the whole jam in vkquake instead.
It seems you're not just having problems with IronWail. VKQuake runs perfectly fine for me, and I prefer it to IronWail. I have an Nvidia 4090 and Intel Core I9 14900 HX installed.
 
Though ironwail 0.8.1 is the port that's recommended to play on, I get AMD driver issues (RX 6600) on some maps that vkquake is able to get around, eliminating frame drops on most maps with my 360hz monitor (except Monolith still runs at a near-constant 300 fps for some reason, but that's still better than ironwail). Worst issue so far has been trying to play No Need to Be a House, which caused constant driver crashes making the map unplayable on ironwail and forcing me to restart my PC twice. No problem on vkquake, and the frame drops in ironwail aren't there in vkquake even with supersampling enabled!

Of course I prefer to use ironwail as much as possible because that's the only recommended engine, and the QBJ3 HUD properly works in ironwail whereas it doesn't in vkquake; I just wish I could play the whole jam in vkquake instead.
I also had problems with RadiatorYang's "One Need Not Be A House" on AMD RX 5700XT with drivers from like September 2025 on Ironwail 0.8.1, VK 1.33.1 ran everything else in the Main Gallery fine except for when picking up a secret in Mazu's "Escape from KOE-37". I do wonder how Mazu's map would fare on Ironwail 0.8.1. Let me try it.
 
Sorry my map qbj3_radiatoryang / One Need Not be A House crashes for people! It's basically a giant outdoor map that breaks a lot of old BSP1 limits, there's nothing really to optimize, everything is visible from everywhere on purpose, it's the whole concept!

glad vkquake is a reliable workaround for people crashing on ironwail, but I don't blame anyone for skipping my level, there's 76 other awesome less-crashy maps to play anyway
 
Sorry my map qbj3_radiatoryang / One Need Not be A House crashes for people! It's basically a giant outdoor map that breaks a lot of old BSP1 limits, there's nothing really to optimize, everything is visible from everywhere on purpose, it's the whole concept!

glad vkquake is a reliable workaround for people crashing on ironwail, but I don't blame anyone for skipping my level, there's 76 other awesome less-crashy maps to play anyway
haha no worries, the map is awesome and I'm glad I managed to get it done on VK. I tried it 3 times on Ironwail, twice it made me reset my PC, the other time it was only a hiccup, very weird! I did just test Mazu's gargantuan KOE-37 and yeah, Ironwail goes through it like butter in comparison to VK. I want to also bring attention that this is not the only time my GPU had a heart attack. If any AMD users want to risk it, there is a recent map from Mars on Slipseer (forgetting the name) that made my GPU have a long hiccup (no crash) due to an Ironwail autosave (which I now play without lol), and oddly enough, not Quake related, the Ocarina of Time source port Ship of Harkinian. I have never had this GPU melt like this with other titles like CONTROL, Metro 2033, STALKER 2 etc.
 
Sorry my map qbj3_radiatoryang / One Need Not be A House crashes for people! It's basically a giant outdoor map that breaks a lot of old BSP1 limits, there's nothing really to optimize, everything is visible from everywhere on purpose, it's the whole concept!

glad vkquake is a reliable workaround for people crashing on ironwail, but I don't blame anyone for skipping my level, there's 76 other awesome less-crashy maps to play anyway
The map runs perfectly fine for me with Nvidia 4090 and my Intel i9 with Ironwail.
 
Question.
How can I make messages, like when a door opens or something else, stay on the screen longer? I play very intensely, don't understand English very well, and often don't have time to finish reading the message. Is there a history of such messages?
Besides opening the console, scr_centertime adjusts the time in seconds that centerprint messages stay on screen. Default is 2.
 
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@Gambit, this can be easily patched with sed. 4 model definitions are affected
Code:
$ strings qbj3_cicadian.bsp | grep -i 'progs'
"model" "progs\\item_armor_light.mdl"
"model" "progs\\g_pistol.mdl"
"model" "progs\\pistol_mag.mdl"
"model" "progs\\pistol_mag.mdl"
"model" "progs/backpack.mdl"
[deleted]

we have to replace those \\ with two //, because we are not allowed to change the size of the patched bsp file.
sed -e 's%progs\\\\%progs//%' qbj3_cicadian.bsp > qbj3_cicadian_patched.bsp

Code:
$ strings qbj3_cicadian_patched.bsp | grep -i progs
"model" "progs//item_armor_light.mdl"
"model" "progs//g_pistol.mdl"
"model" "progs//pistol_mag.mdl"
"model" "progs//pistol_mag.mdl"
"model" "progs/backpack.mdl"


quake should now load the map qbj3_cicadian_patched.bsp from console.
rename qbj3_cicadian_patched.bsp to qbj3_cicadian.bsp
Nice, i was wondering if i have corrupted my download.

Btw, hello all :3
 
Though ironwail 0.8.1 is the port that's recommended to play on, I get AMD driver issues (RX 6600) on some maps that vkquake is able to get around, eliminating frame drops on most maps with my 360hz monitor (except Monolith still runs at a near-constant 300 fps for some reason, but that's still better than ironwail). Worst issue so far has been trying to play No Need to Be a House, which caused constant driver crashes making the map unplayable on ironwail and forcing me to restart my PC twice. No problem on vkquake, and the frame drops in ironwail aren't there in vkquake even with supersampling enabled!

Of course I prefer to use ironwail as much as possible because that's the only recommended engine, and the QBJ3 HUD properly works in ironwail whereas it doesn't in vkquake; I just wish I could play the whole jam in vkquake instead.
Large wide-open areas in old id games allways getting down to its knees many user`s PCs, it is well known facts. I remember I was surprising when running any Tronyn maps on mashine based on core i7 with integrated HD graphics at some 1 (one!) fps!
My current setup has radeon RX6800 and I`m has not any issues with this map neither on IW 0.8.1 nor VK 1.33.1. Both engines stored in the same folder, preserving the newest versions of files from both packages. Can You update radeon driver to the latest version? Is your videocard overclocked? (disable if so). Try the latest sdl2.dll https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10 (idk if it is a good idea). Try to disable enhanced models in game menu, cap Maximum emount of fps. Some of it should help, RX6600 is not such a weak videocard!

UPD:
For the great science I run it on IW 0.8.0 with classic models.
 

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Okay, so it's good to know from checking here that the crashing issue with "One Need Not Be a House" isn't a me thing, but an Ironwail thing. Kind of silly that the port specifically recommended for this map pack can't play that one without risking crashing the fricking graphics drivers (that happened to me twice and the second time completely corrupted the graphics in Windows so I had to do a hard reboot), and that issue evidently wasn't caught prior to release, but I went and played it from start to finish in vkQuake (the saves are even directly cross-compatible between the two ports) and it was perfectly fine with not even a hint of instability, so there's that at least.
 
If you're having issues with Ironwail (and meet the system requirements), please let the dev know! He's receptive to feedback and bug reports.
 
Though ironwail 0.8.1 is the port that's recommended to play on, I get AMD driver issues (RX 6600) on some maps that vkquake is able to get around, eliminating frame drops on most maps with my 360hz monitor (except Monolith still runs at a near-constant 300 fps for some reason, but that's still better than ironwail). Worst issue so far has been trying to play No Need to Be a House, which caused constant driver crashes making the map unplayable on ironwail and forcing me to restart my PC twice. No problem on vkquake, and the frame drops in ironwail aren't there in vkquake even with supersampling enabled!

Of course I prefer to use ironwail as much as possible because that's the only recommended engine, and the QBJ3 HUD properly works in ironwail whereas it doesn't in vkquake; I just wish I could play the whole jam in vkquake instead.
For what it's worth, I just completed that map on Ironwail 0.8.0 without any noticeable issues and my PC is pretty terrible - i5 Skylake CPU and an RX580 8GB GPU. Latest drivers installed which for this card are v25.5.1.

v0.8.1 of Ironwail included "Changed rendering code to avoid issues with certain AMD GPU drivers" in the patch notes so I wonder if this accidentally broke things? Might be worth giving it a try on v0.8.0 to see if that fixes the issue.
 
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For what it's worth, I just completed that map on Ironwail 0.8.0 without any noticeable issues and my PC is pretty terrible - i5 Skylake CPU and an RX580 8GB GPU. Latest drivers installed which for this card are v25.5.1.

v0.8.1 of Ironwail included "Changed rendering code to avoid issues with certain AMD GPU drivers" in the patch notes so I wonder if this accidentally broke things? Might be worth giving it a try on v0.8.0 to see if that fixes the issue.
Yes, similarly, on just a nvidia 1660 Ti with 6GB of ram, running on Ironwail 0.8.1 in Linux... not a single problem, buttery smooth.
So, clearly this is both AMD specific and apparently 0.8.1 specific... [I see someone from this thread has opened an issue on the github!]
 
I'll also try to complete this level on an old computer - an i5 2500 Sandy Bridge, 2060rtx, win10, standalone Jam version.
But in early February, since I can't right now. I'll report back with the results.

Yes, similarly, on just a nvidia 1660 Ti with 6GB of ram, running on Ironwail 0.8.1 in Linux... not a single problem, buttery smooth.
So, clearly this is both AMD specific and apparently 0.8.1 specific... [I see someone from this thread has opened an issue on the github!]
 
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