ALL CAPSI found all the letters, but I'm unable to form the required word.
Looks like the changelevel is set to "START" in all caps, which will cause issues on Linux but not Windows. It'll be fixed in the next update.the bug is it fails to properly return to the start map, I think because the command it execs is start.bsp instead of just start
It's definitely there. You might not have been aware but Ironwail lets you combine r_showbboxes with r_showbboxes_filter to find specific entities, which can help in cases like this. It doesn't feel good to have to cheat, but please verify your facts before insulting people. It sounds like you just don't vibe with the concept of a community map jam, which is fine, but again, don't take it out on everyone else. There's always going to be a mix of different sensibilities and experience levels - the two maps you complained about were in the section of the start map designated for people's first Quake map releases. But yeah, sounds like not playing the whole thing is the right choice for you.The first map I played was not finishable (no 2nd silver keycard on the CKDN map was to be found after multiple traversals of every room in the map and only the key door being left)
Put down the console, all the messages are displayed there. I always do that. )))Hey, first of all thank you for this amazing work! And second, how can i slow down text speed?
I found all the letters, but I'm unable to form the required word. I even verified the order in which they were found using the spoiler. Or perhaps these letters simply need to be input into the archive in the right sequence?![]()
Some might be hard-coded, but the console command `scr_centertime #` where # is the number of seconds to display the message might help in some cases. The default is scr_centertime 2Hey, first of all thank you for this amazing work! And second, how can i slow down text speed?
If standard Quake commands still apply, changelevel start should do the trick. On the other hand, you could just keep a main save file on the hub and reload if you want to abandon any maps.Is there a console command that will let me "abandon" the current map I'm playing and take me back to the start map that still keeps track of which maps I've cleared so far rather than triggering a brand new game state with no maps completed?
edit: thanks to id0 below, the command is "gohome"
I spotted that too, but it doesn't get you anything (except running around the edge of the map), so I think it's just fun.Forgot to report this yesterday. When exploring the start map I found a trivial way to get out of bounds due to the slope on one of the walls. It was so easy that I initially thought it was by design and would lead to a secret but going a few steps further made it obvious this was not intended. The location is towards the far-right of the map based on when you spawn. Not sure if it's something that would be fixed post-release but thought I should let you know.
ls -aln T* track72.ogg -rw-r--r--. 1 1000 1000 13610067 Nov 21 13:10 'Track72(1).ogg'-rw-r--r--. 1 1000 1000 13130253 Dec 29 14:23 track72.ogg-rw-r--r--. 1 1000 1000 15732374 Dec 2 22:30 Track73.ogg-rw-r--r--. 1 1000 1000 2579209 Dec 14 03:21 Track84.oggBlood From Stone
Using protocol fte999
Host_Error: Model progs\item_armor_light.mdl not found
That was made by Kebby for Bonk Jam. Kebby also did most of the visual effects for QBJ3.I noticed the blood splatter fx (especially visible at 0:24 in the trailer) were new, does anyone know where they are from or if they were made custom for this mapset?
$ strings qbj3_cicadian.bsp | grep -i 'progs'
"model" "progs\\item_armor_light.mdl"
"model" "progs\\g_pistol.mdl"
"model" "progs\\pistol_mag.mdl"
"model" "progs\\pistol_mag.mdl"
"model" "progs/backpack.mdl"
[deleted]
sed -e 's%progs\\\\%progs//%' qbj3_cicadian.bsp > qbj3_cicadian_patched.bsp$ strings qbj3_cicadian_patched.bsp | grep -i progs
"model" "progs//item_armor_light.mdl"
"model" "progs//g_pistol.mdl"
"model" "progs//pistol_mag.mdl"
"model" "progs//pistol_mag.mdl"
"model" "progs/backpack.mdl"