Is there a way to switch off the footstep sounds a la Alkaline? I play with a controller and walking slowly with the analogue stick drives me crazy with Rover tippy-tapping everywhere. 
It seems there is no qc variable to disable footsteps.Is there a way to switch off the footstep sounds a la Alkaline?
footstep*.wav and probably waterstep*.wav in sound/player and replace with short silent wav files.It seems there is no qc variable to disable footsteps.
Locate the filesfootstep*.wavand probablywaterstep*.wavinsound/playerand replace with short silent wav files.
Those has to be valid wav files to prevent error messages.
copper has null.wav, which is in sound\misc\ in the pack.If you need a short silent wav file here's one attached, you could duplicate it, rename the duplicates as necessary, and use it like j4r describes.
this map starts with no music, and it is triggered to start playing later.Is it known what music track qbj3_eber (Retribution from Below) is trying to play when it tries loading cdrip track1?
Code:Retribution from below Using protocol 999 Couldn't find a cdrip for track 1
Some maps support either or both. It was however not a focus or requirement, so you'll just have to read through the maps' readmes to see if support is listed.Hi all! I'm having a great time with Quake Brutalist Jam III — fantastic project. Just curious if there's been any talk about multiplayer or co-op support?