Quake Brutalist Jam 3
It's here! After a brief delay, Quake Brutalist Jam 3 has begun. Painstakingly crafted over the course of a year, QBJ3 features a new enemy roster and weapon arsenal that both lean further into the brutalist theme with overhauled visuals and gameplay.
Included is an introduction level intended to showcase everything the mod features in a fun and easily digestible way. During the jam, you can access this level by simply starting a new game.
-INFORMATION-
START TIME / DATE: Sunday Oct 19 PST (UCT -08:00)
DEADLINE TIME / DATE: Sunday November 30 Midnight PST (UCT -08:00)
TEXTURES: Any wad, must focus on concrete.
NAMING: qbj3_authorname
PROGS: QBJ3 Progs
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-How to Submit Your Entry-
Send your final submission to Makkon or Fairweather via Discord or post in this Slipseer thread with the following:
-Preferred author name
-Name/title of your map (not the file name)
Please ensure all files are included and placed in their respective directories (ie, custom music tracks go in "music" and skybox textures go in "gfx/env").
-Rules and Guidelines-
Make a map inspired by the brutalist architecture movement using the new QBJ3 progs.
Any texture wads are allowed, so long as the level is made primarily of concrete.
Map must be sealed and completable.
Map must be compatible with Ironwail v0.8.0
Map must be compatible with the QBJ3 jam progs.
Map must have its trigger_changelevel set to start.
If you would like a custom music track, please claim a track number on Discord or the Slipseer thread.
Recommended wads: Makkon's industrial, tech, and concrete wads; Sprawl 96; Episode Enyo; other Quake rerelease content;
QBJ3 Tracking Sheet
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