Monolith

stickflip

stickflip
Jul 7, 2022
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Monolith - A massive visual & gameplay overhaul mod for Quake.

Monolith is a total conversion mod originally built for Quake Brutalist Jam III.

Based off of Copper, Monolith features a visually overhauled & expanded enemy roster, a new weapon arsenal, plus a handful of extra mapping features. This devkit contains all the essential files for creating your own Quake mods & maps and an additional...

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Hmm. A clarifying question. So if I'm late with the map for QBJ3, and I still plan to release it sooner or later, it makes more sense to do it straight away for this Monolith TC/Mod. Right? As I understood Monolith is the mod/tc that will be monitored, updated, etc.
 
Hmm. A clarifying question. So if I'm late with the map for QBJ3, and I still plan to release it sooner or later, it makes more sense to do it straight away for this Monolith TC/Mod. Right? As I understood Monolith is the mod/tc that will be monitored, updated, etc.
yes, use Monolith for your standalone maps.
 
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This mod is amazing!

It would be extra-great if you could go into the trouble of making a full mapping manual, perhaps provided as a PDF in an update, describing features from Copper with any updated information as well as the new stuff.
 
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A small thing : in QBJ3 there is a CSQC HUD that can be activated by 'toggle_hud' but I only learned of it existence on Discord (maybe its in the docs, but nobody reads it ever) so that would be cool to add 'h' as a default binding to switch huds as it is already the convention in Alkaline and AD.
 
Just wondering if it's possible to use this mod with Dimensions of the Machine, at all? I've tried a couple of different load orders and even tried extracting the maps etc from the mg1 package but things don't work properly (the lift in the first map just drops through the floor and the fans in the gold key room don't appear for example.

Apologies for being a noob about this. I've played Quake since it came out but I've zero tech savvy regarding mods, progs, compatibility issues.
 
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Seem to be having an issue with model warping in Monolith. QBJ3 I can turn it off but Monolith I can't seem to turn it off at all.
 
Seem to be having an issue with model warping in Monolith. QBJ3 I can turn it off but Monolith I can't seem to turn it off at all.
I just checked on my end and it seems to be working. keep in mind that the dog, scrag, zombie, and amalgam don't have enhanced models (we lost the source files).
make sure that in your graphics options Models is set to Enhanced
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I just checked on my end and it seems to be working. keep in mind that the dog, scrag, zombie, and amalgam don't have enhanced models (we lost the source files).
make sure that in your graphics options Models is set to Enhanced
Yeah I've got that set correctly. Setting model warping to auto/off will clear up the model visually but still have the wobble after firing or when enemies are moving. (At least on my end)

e: actually I'm just now realizing I don't have enhanced as an option I see classic or remastered. Turns out Ironwail updated that section and it had nothing to do with the mod. Woops!
 
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Yeah I've got that set correctly. Setting model warping to auto/off will clear up the model visually but still have the wobble after firing or when enemies are moving. (At least on my end)

e: actually I'm just now realizing I don't have enhanced as an option I see classic or remastered. Turns out Ironwail updated that section and it had nothing to do with the mod. Woops!
oh yeah make sure your ironwail is updated to the latest version, the non-wobbly models are only very recently supported!
 
Oh man, the source for those amazing models was lost? That must have been hugely disappointing after all that work. :(
oh sorry no we still have the models, it's the animation source files that were lost, which prevented us from exporting them as MD3s. we would need to reanimate them from scratch, but not model them from scratch.
 
Very excited to see this standalone from QBJ3! Seeing & playing QBJ3 energized me to get back into mapping, and I've been plopping my work-in-progress into QBJ until now - happy to have a more lightweight mod for when it's done :)
 
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Very excited to see this standalone from QBJ3! Seeing & playing QBJ3 energized me to get back into mapping, and I've been plopping my work-in-progress into QBJ until now - happy to have a more lightweight mod for when it's done :)
Monolith is the lightweight mod! it's done! glad it's gotten you back into mapping!!
 
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This mod is amazing!

It would be extra-great if you could go into the trouble of making a full mapping manual, perhaps provided as a PDF in an update, describing features from Copper with any updated information as well as the new stuff.
Until then, be sure to read the "Mapping Quickstart" section of the included monolith_read_me_first.txt file. It has much helpful information.