Monolith

stickflip

stickflip
Jul 7, 2022
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www.artstation.com
stickflip submitted a new resource:

Monolith - A massive visual & gameplay overhaul mod for Quake.

Monolith is a total conversion mod originally built for Quake Brutalist Jam III.

Based off of Copper, Monolith features a visually overhauled & expanded enemy roster, a new weapon arsenal, plus a handful of extra mapping features. This devkit contains all the essential files for creating your own Quake mods & maps and an additional...

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Hmm. A clarifying question. So if I'm late with the map for QBJ3, and I still plan to release it sooner or later, it makes more sense to do it straight away for this Monolith TC/Mod. Right? As I understood Monolith is the mod/tc that will be monitored, updated, etc.
 
Hmm. A clarifying question. So if I'm late with the map for QBJ3, and I still plan to release it sooner or later, it makes more sense to do it straight away for this Monolith TC/Mod. Right? As I understood Monolith is the mod/tc that will be monitored, updated, etc.
yes, use Monolith for your standalone maps.
 
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Reactions: alexUnder Ros
This mod is amazing!

It would be extra-great if you could go into the trouble of making a full mapping manual, perhaps provided as a PDF in an update, describing features from Copper with any updated information as well as the new stuff.
 
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A small thing : in QBJ3 there is a CSQC HUD that can be activated by 'toggle_hud' but I only learned of it existence on Discord (maybe its in the docs, but nobody reads it ever) so that would be cool to add 'h' as a default binding to switch huds as it is already the convention in Alkaline and AD.