Mod updated!
Changes in version 14.1, which adds visual variety to the game:
Enforcer:
- the repeated "SUB_Check Referer" attack for the nightmarish difficulty level has become more frequent (reduced by 6 frames for smoother shooting animation), the monster has become more dangerous;
Hell knight:
- fixed the position of launching lightning and fireballs, increased their speed;
Knight:
- added missing kneeling animation (5% chance of walking animation);
Ogre:
- added missing animation and the sound of the saw turning on when an enemy is detected (before the running animation), except when the ogre collided with the player face to face.;
- the concept of saw smoke has been changed, it appears only when the saw is turned on for the first time or when it collides with the player face to face;
- the position of the grenade launch and its trajectory have been changed, now it flies out of the barrel of the ogre gun;
Soldier:
- added missing animation and reload sound when attacking (20% chance of attack animation); - the repeated "SUB_CheckRefire" attack for the nightmarish difficulty level has become more frequent (reduced by 3 frames for smoother shooting animation), the monster has become more dangerous.