Modification "Play_Q revision 14.1" of 18.04.25 (based on the mod "TribalFX ver.01U")
(the mod works stably on the "QSS 0.96.0", "vkQuake 1.32.1" engines and higher)
(the mod works stably on the "QSS 0.96.0", "vkQuake 1.32.1" engines and higher)
WARNING:
- In newer versions of the engine «QSS» (0.96.0 and higher) there are problems with shadows, part of the map and all the text on the screen disappear, so you need to disable them in the console or config (r_shadows 0).
- Since the «vkQuake» engine, starting from version 1.32.1, fully supports all models and textures, you can use the mod in it.
This mod expands the visual capabilities of the vanilla game on maps that do not use the modified "progs.dat" file, as in "Alkaline", "AD", "DP", "Q1.5", "Q2021" on the "QSS" engine. The mod has been constantly changing since August 2021, after the release of "Q2021".
Tested on engines QSS 0.96.0 + vkQ 1.32.1
Download link for the update from version 14 to version 14.1 (copy the "pak1.pak" file to the mod folder):
Mod Play_Q_to_14.1_update by Ash1980 (18.04.25).zip
drive.google.com
Download link for the full version 14.1:
Mod Play_Q_rev.14.1 by Ash1980 (18.04.25).zip
drive.google.com
Changes in version 14.1, which adds visual variety to the game:
Enforcer:
- the repeated "SUB_Check Referer" attack for the nightmarish difficulty level has become more frequent (reduced by 6 frames for smoother shooting animation), the monster has become more dangerous;
Hell knight:
- fixed the position of launching lightning and fireballs, increased their speed;
Knight:
- added missing kneeling animation (5% chance of walking animation);
Ogre:
- added missing animation and the sound of the saw turning on when an enemy is detected (before the running animation), except when the ogre collided with the player face to face.;
- the concept of saw smoke has been changed, it appears only when the saw is turned on for the first time or when it collides with the player face to face;
- the position of the grenade launch and its trajectory have been changed, now it flies out of the barrel of the ogre gun;
Soldier:
- added missing animation and reload sound when attacking (20% chance of attack animation); - the repeated "SUB_CheckRefire" attack for the nightmarish difficulty level has become more frequent (reduced by 3 frames for smoother shooting animation), the monster has become more dangerous.
Last edited: