Minecraft Textures Jam
assets zip reuploaded to fix text wrapping in prefab map and apply fix_4.zip
start: now
end:next sunday 3 days have been added, see updated countdown timer on next line final extend, +2 days
final countdown timer
progs: copper 1.30 http://lunaran.com/copper/download/
textures: minecraftb173.wad, bta.wad and mcrelease.wad (included)
you need to load mcrelease and minecraftb173 at the same time as b173 contains common stuff like grass and stone
trigger_changelevel: start
submissions: DM via Quake Mapping, or reply to slipseer post (youre here)
naming: mcj_<authorname>keep it lowercase for compatibility
map must only use the minecraft texture sets (except for sky textures & easter egg textures)
turn off texture filtering!!! run gl_texturemode gl_nearest_mipmap_linear
or in ironwail go to options>graphics>textures set to classic
info on how to use textures in README.txt
fix_4.zip fixes some tga files formatted and named incorrectly, and fixes a typo in mcrelease.wad added to base zip
custom skyboxes, sounds, models, and tracks are allowed
(dont use music from minecraft for licensing reasons)
map must be sealed and completable
prefabs for some stuff included in .map (remember to enable texture lock when copying)
(first time hosting a jam, let me know if i missed anything)
credits:
textures inside of bta.wad - Better than Adventure
minecraft player.mdl - @kebby_ (model) https://www.planetminecraft.com/member/paparhoq/ (texture)
claimed tracks:
20 - me (crimson forest ambience)
255 - rabbit
assets zip reuploaded to fix text wrapping in prefab map and apply fix_4.zip
start: now
end:
final countdown timer
progs: copper 1.30 http://lunaran.com/copper/download/
textures: minecraftb173.wad, bta.wad and mcrelease.wad (included)
you need to load mcrelease and minecraftb173 at the same time as b173 contains common stuff like grass and stone
trigger_changelevel: start
submissions: DM via Quake Mapping, or reply to slipseer post (youre here)
naming: mcj_<authorname>keep it lowercase for compatibility
map must only use the minecraft texture sets (except for sky textures & easter egg textures)
turn off texture filtering!!! run gl_texturemode gl_nearest_mipmap_linear
or in ironwail go to options>graphics>textures set to classic
info on how to use textures in README.txt
custom skyboxes, sounds, models, and tracks are allowed
(dont use music from minecraft for licensing reasons)
map must be sealed and completable
prefabs for some stuff included in .map (remember to enable texture lock when copying)
(first time hosting a jam, let me know if i missed anything)
credits:
textures inside of bta.wad - Better than Adventure
minecraft player.mdl - @kebby_ (model) https://www.planetminecraft.com/member/paparhoq/ (texture)
claimed tracks:
20 - me (crimson forest ambience)
255 - rabbit
Attachments
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