markiesp1

Markie

Staff member
Feb 15, 2022
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Markie submitted a new resource:

markiesp1 - Two vanilla plus style maps

Wanted to put out these two vanilla+ style maps I had laying around. They were built with the classic 8-bit color palletization in mind, so feel free to turn that on and have fun!

To play, drop the two .bsp files into your maps folder found in either your id1 folder or any mod of your choosing, and then type "map markiesp1a" in the console to start!

Remember to pick a difficulty if you don't want to play on Normal.


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For ironwail I put the files in id1/maps/. When I wrote map mar in the console, ironwail started autocompleting the map names, so it is obviously finding the files.

Still, I get the error message:
Couldn't spawn a server maps/markiesp1a.bsp

Clues?
 
can you access files with stat id1/maps/markiesp1[ab].bsp ?
1760304267487.png
 
For ironwail I put the files in id1/maps/. When I wrote map mar in the console, ironwail started autocompleting the map names, so it is obviously finding the files.

Still, I get the error message:
Couldn't spawn a server maps/markiesp1a.bsp

Clues?
That's interesting, normally this message occurs when the mapper forgets to put a playerstart entity. I just checked and both maps work in SP, coop, and deathmatch on my Ironwail (0.7.0)
 
Yeah it works for me in that version too. Is there a chance you have more than one Quake directory and you installed it into the wrong one?
So strange.

markiesp1a.bsp, markiesp1a.map, markiesp1b.bsp and markiesp1b.map are located in ironwail/id1/maps/ and I start ironwail by running the executable in ironwail/ (on Linux). I then do map markiesp1a from the console and get "Couldn't spawn server maps/markiesp1a.bsp".
 
again, can you access the files with the stat command? It's a shell command not meant to be copied into the quake console!

cd into your ironwail directory and copy && paste this :
stat id1/maps/"markiesp1a.bsp" id1/maps/"markiesp1b.bsp"

you can remove the *.map files.
 
It's a shell command not meant to be copied into the quake console!
Oh!
cd into your ironwail directory and copy && paste this :
stat id1/maps/"markiesp1a.bsp" id1/maps/"markiesp1b.bsp"
Code:
stat id1/maps/"markiesp1a.bsp" id1/maps/"markiesp1b.bsp"
  File: id1/maps/markiesp1a.bsp
  Size: 4350232         Blocks: 8504       IO Block: 4096   regular file
Device: 0,54    Inode: 7594541     Links: 1
Access: (0644/-rw-r--r--)  Uid: ( 1000/  mikael)   Gid: ( 1000/  mikael)
Context: unconfined_u:object_r:user_home_t:s0
Access: 2025-11-02 09:41:15.663782609 +0100
Modify: 2025-10-09 05:25:13.000000000 +0200
Change: 2025-10-11 08:57:13.528897223 +0200
 Birth: 2025-10-11 08:57:13.489275516 +0200
  File: id1/maps/markiesp1b.bsp
  Size: 6742572         Blocks: 13176      IO Block: 4096   regular file
Device: 0,54    Inode: 7594543     Links: 1
Access: (0644/-rw-r--r--)  Uid: ( 1000/  mikael)   Gid: ( 1000/  mikael)
Context: unconfined_u:object_r:user_home_t:s0
Access: 2025-11-02 09:41:15.663782609 +0100
Modify: 2025-10-08 20:37:32.000000000 +0200
Change: 2025-10-11 08:57:13.642905971 +0200
 Birth: 2025-10-11 08:57:13.577275596 +0200
 
That looks fine. Just to be sure, you did add an a or b to the filename after hitting the TAB key?:)
ls id1/pak* lists pak0.pak and pak1.pak?

What you could do: start the engine from cli, enable developer mode developer 1 and then
map markiesp1a or map markiesp1b and look at the output in terminal for clues / error messages.

Or try from scratch, create a new quake folder, copy ironwail + ironwail.pak( or extract from a new download). mkdir -p id1/maps , copy the two pak files and the two markie*.bsp files only. No config files nothing.