Liminal Spaces Jam

CommonCold

Goldmember
Aug 2, 2022
45
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twitch.tv
CommonCold submitted a new resource:

Liminal Spaces Jam Release! - A community map Jam inspired by images and architecture of eerie, surreal, and often bizarre spaces

LIMINAL SPACES JAM,
IT'S HERE

Featuring 24 maps from talented mappers all over the community and a custom Hud from Kebby



MAPS

Made between May 1st and May 15th (kinda)
4LT - The Absolute Decadence of Cursed...

Read more about this resource...
 
"Quake.rc disables cl_alwaysrun and sets cl_sidespeed to 200 (these variables are not saved between mods)"

i kinda hate this?? my map really isn't enjoyable unless you are bunny hopping around in low gravity, and these settings kinda kill that vibe. maybe this works for the rest of the pack, but you really should've communicated ahead of time if you were going to change the default physics
 
What counts as a modern Quake engine? Chuma's map was tested on vkQuake, Ironwail, and JoeQuake at least.
 
"Quake.rc disables cl_alwaysrun and sets cl_sidespeed to 200 (these variables are not saved between mods)"

i kinda hate this?? my map really isn't enjoyable unless you are bunny hopping around in low gravity, and these settings kinda kill that vibe. maybe this works for the rest of the pack, but you really should've communicated ahead of time if you were going to change the default physics
It can be reverted by setting cl_alwaysrun to 1 either via the ingame menu or the console. My bad for not posting it in the slipseer thread, it was thoroughly discussed in the Quake Mapping discord server after the jam was announced.
 
"But the plans were on display…"
"On display? I eventually had to go down to the cellar to find them."
"That's the display department."
"With a flashlight."
"Ah, well, the lights had probably gone."
"So had the stairs."
"But look, you found the notice, didn't you?"
"Yes," said Arthur, "yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying 'Beware of the Leopard."
 
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Reactions: Makkon
"But the plans were on display…"
"On display? I eventually had to go down to the cellar to find them."
"That's the display department."
"With a flashlight."
"Ah, well, the lights had probably gone."
"So had the stairs."
"But look, you found the notice, didn't you?"
"Yes," said Arthur, "yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying 'Beware of the Leopard."
It was reverted and replaced with a note on the main page
 
File name case issues I ran into on linux:

- lim_haikids:
Couldn't load sound/Level_37_Ambience.wav
Couldn't load sound/Hum-Air-Conditioner.wav

- lim_nolcoz:
Couldn't load sound/nolcoz/TheNutBusters.wav
Couldn't load sound/nolcoz/Slot2.wav
Couldn't load sound/nolcoz/Slot1.wav
Couldn't load sound/nolcoz/Slot1b.wav

Those files seem to exist but in all lowercase, whereas those two maps reference them in mixed-case.
(EDIT: I worked around those by creating symlinks, but it would have been better if they worked out of the box..)

This one is weird:

- lim_66ppt99:
Couldn't load sound/ogre/idle.wav
Couldn't load sound/no file no file no file

And these are of another issues:

- lim_joymodulo:
Mod_LoadTexinfo: 3 texture(s) missing from BSP file

- lim_makkon:
Mod_LoadTexinfo: 1 texture(s) missing from BSP file
No spawn function for:

EDICT 9:
origin '-212.0 -492.0 20.0'
classname info_target
targetname sun_angle

- lim_nh:
No spawn function for:

EDICT 11:
classname group
model *2
 
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Reactions: Joel B
Unfortunately, Newhouse's map doesn't exit to the subway start map, so its impossible to mark all levels as "complete" I made a patch file fixing the mistake, but Ironwail won't load "ent" files even if external_ents is set to 1 :(
 
File name case issues I ran into on linux:

- lim_haikids:
Couldn't load sound/Level_37_Ambience.wav
Couldn't load sound/Hum-Air-Conditioner.wav

- lim_nolcoz:
Couldn't load sound/nolcoz/TheNutBusters.wav
Couldn't load sound/nolcoz/Slot2.wav
Couldn't load sound/nolcoz/Slot1.wav
Couldn't load sound/nolcoz/Slot1b.wav

Those files seem to exist but in all lowercase, whereas those two maps reference them in mixed-case.
(EDIT: I worked around those by creating symlinks, but it would have been better if they worked out of the box..)

This one is weird:

- lim_66ppt99:
Couldn't load sound/ogre/idle.wav
Couldn't load sound/no file no file no file

And these are of another issues:

- lim_joymodulo:
Mod_LoadTexinfo: 3 texture(s) missing from BSP file

- lim_makkon:
Mod_LoadTexinfo: 1 texture(s) missing from BSP file
No spawn function for:

EDICT 9:
origin '-212.0 -492.0 20.0'
classname info_target
targetname sun_angle

- lim_nh:
No spawn function for:

EDICT 11:
classname group
model *2
download the most recent version of the jam. It was fixed on the same day the jam released, but I should've caught it beforehand😫
 
download the most recent version of the jam. It was fixed on the same day the jam released, but I should've caught it beforehand😫
Unless that 'download' button links to an old version, I already have the latest version.

(Sigh, it was a mistake reporting an issue, forget that I said anything..)
 
"Forgotten Dreams" is crashing quakespasm 0.96.2 with QUAKE ERROR: Sky_ClipPoly: MAX_CLIP_VERTS
Edit: Solved the problem by using fteqw
 
Last edited:
"Forgotten Dreams" is crashing quakespasm 0.96.2 with QUAKE ERROR: Sky_ClipPoly: MAX_CLIP_VERTS

Fixed in latest source, and the fix is included in newly released 0.96.3 version.
 
Last edited: