Interdimensional Castle

JMartian

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Oct 19, 2022
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JMartian submitted a new resource:

Interdimensional Castle - The horrors that teleport within this castle are too gruesome!

This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...

Any and ALL feedback is appreciated.

Here is my twitter page for all game dev related posts and...

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I left a review discussing the impact of more subtle lighting. Hope you don't mind, but I made a few tweaks myself to show you how much better the atmosphere can be if you are a little more strategic in light placement. I thought this was important, because bad lighting cheapens everything else: your brushwork, your texture work, the overall feel of the level.

In all of the screenshots below, I removed all individual light entities and simply tweaked the light values of the torches (light 200, style 1, and in the blue room wait of 0.50). For the outdoor section, I added one light entity with a "_sun 1" value (also light 200), with it targeting an info_null entity to cast in that direction.

I tried to keep the blue room as close as possible to your brightness, but now it has better shadows and definition on your brushes.

What also helps is making all lights emanate from believable sources, like your torches, lanterns, and chandeliers. Or light coming from the sky and through windows. Sometimes you need a low-level fill light to make some areas a little easier to see (light 50, wait 0.20 might work well), but use this sparingly, if at all.

I really liked your map concept and hope you keep at it!

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JMartian updated Interdimensional Castle with a new update entry:

Packaging issues

I got notified that the zip file wasn't correctly structured, so I made changes that should bring no issues for people trying to play the level.

The zip file is now fully in lowercase (I missed the fact that the zip started with an uppercase)
I removed SQLauncher from the zip. I thought it would make it easier for people to play, but it was a wrong assumption of me to think that people from the Quake community wouldn't already have their own.
The BSP file is now in folder called "maps"...

Read the rest of this update entry...