Industrial Dreams

DetroHogga

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Jul 5, 2024
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DetroHogga submitted a new resource:

Industrial Dreams - AD base level dressed in Rubicon textures

This is my first medium map created from scratch not for any jam event and also first release on this site. I wanted to test AD functionality (I love to explore and use new tools). At the same time, since I was a huge fan of Rubicon 2 and its successor RRP, I decided to use jf1-jf2 wads for my map.

Read more about this resource...
 
Am I the only one who has a mistake, or maybe someone else has one? Unfortunately, I can't climb any of the stairs! There is sound, but there is no movement. I've tried it on the "QSS" and "vkQuake" engines.

spasm0000.jpgspasm0001.jpgspasm0004.jpg
 
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After the elevator, the textures of the sliding doors are superimposed on the textures of the wall. The doors need to be moved slightly so that they are deeper than the walls.
spasm0002.jpgspasm0003.jpg
 
There are no textures on the map in the narrow niche at the end of the corridor, where there is an obstacle with flashing red lasers.
spasm0005.jpg
 
I haven't tested the map for these engines, only Quakespasm and Ironwail (those who left reviews and streamed haven't encountered such problems). And about the stairs... In AD, to move up the stairs, you have to look up.
 
Unfortunately, I can't climb any of the stairs! There is sound, but there is no movement. I've tried it on the "QSS" and "vkQuake" engines.

I had no issues playing with vkQuake. Have not tried QSS.
 
I haven't tested the map for these engines, only Quakespasm and Ironwail (those who left reviews and streamed haven't encountered such problems). And about the stairs... In AD, to move up the stairs, you have to look up.
Absolutely right! But all you hear is the sound of footsteps and camera rotation. My character was only able to climb the stairs in a room with a pool of slime and a trapdoor at the bottom, which you need to dive into to get a card. There is a surface behind this staircase on which the biosuit rotates.
 
In AD, you have to hold the JUMP key to climb ladders. This is the case with the original ID1 pak files from 1996.
 
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In AD, you have to hold the JUMP key to climb ladders. This is the case with the original ID1 pak files from 1996.
I have known how to climb stairs in the "AD" modification since the release of the oldest version. The problem is precisely in the "QSS" engine. Ladders function correctly on the "Ironwail" and "vkQuake" engines.

The most interesting thing is that if you run the map on the "QSS" engine and save and then load the save on the "vkQuake" engine, it will be impossible to climb the stairs. But if you restart the map, you will be able to climb the stairs. Apparently, this is an interesting feature of saving the game.
 
The problem is precisely in the "QSS" engine.
Are you saying that climbing ladders does not work in AD at all? which version of QSS were used? Maybe try another version of QSS.

The most interesting thing is that if you run the map on the "QSS" engine and save and then load the save on the "vkQuake" engine,
it's not guaranteed that you can re-use save games between different engine variants. Most of the time it works,, but there is no 100% guarantee.
 
Which version of QSS were used? Maybe try another version of QSS.
0.94.7.

I just don't use newer versions of the engine, because there are terrible bugs with textures if shadows are enabled using the "r_shadows 1" command.
 

The date of the commit in the git repo would be better if possible. 0.94.7 was used between Jul 24, 2022 and Sep 3, 2022
There is a Quakespasm-Spiked-Revision.txt file in the archive. what is the content of this fle?
 
cannot reproduce with ad_chapters loading a savegame created with QSS version from commit

commit e9822ae93665b33640ca01451b59b2e5c90eb666 (HEAD)
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Aug 11 20:38:36 2022 +0100

Fix support for scale with unextended protocol 999.

and loading in vkquake 1.32.3
I can climb the ladder up to ad_magna

can reproduce with ad_dhsp1 though. The other way, vkquake savegame seem to work in QSS.
 
hm, it seems that something is really off with this map. The ladders don't work in QSS at all. But a vkQuake save game does work.
Ladders work in QSS if map is started with pr_checkextension 0

Other AD maps don't have this issue.
 
what caused this? Unfortunately, the map's source file was not updated in the new release.
I looked at what the problem was, the ladder had a spawnflag "fteskin" (spawnflag 8), which caused this bug. In the end, I just copied the ladders from one of the official AD maps, and in principle it worked on QSS. As for the source, I'll update it later, right now it's not that important to me.