I'm new to Trenchbroom, and I've watched a few videos on the editor, but I still have some questions about how the red and yellow gizmo works and how the red guidelines work. I'm only working with custom textures; mapping for a non-quake-engine game. First, here's a really crappy texture I'm working with.
About all that I understand is that the white rectangle is the selected face, and that I can rotate the UV plane with the yellow gizmo.
My specific questions are
About all that I understand is that the white rectangle is the selected face, and that I can rotate the UV plane with the yellow gizmo.
My specific questions are
- What does moving the center of the yellow gizmo do?
- How does the yellow gizmo differ from the red and green axes? What do their two positions mean in relation to each other?
- What's the easiest way to snap the texture to the face boundaries? For example, if I use the mouse to scale in the X I can easily make it snap it to one side of the face, but then if I drag from the other side of the texture then the side I just lined up is no longer lined up.
- Is there any way to make the face outline something that stands out better? For this map I have a lot of textures that cover a wide range of light and dark colors, so I need something easier to see than just a white outline. Is there a way to make it display with a marching ants style (like a selection in gimp, etc.), or something else that stands out?
- Any other videos to help with efficiently editing with the face inspector tool?