Dinner for one

mrtaufner

New member
Jul 12, 2022
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Sevilla, Spain
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mrtaufner submitted a new resource:

Dinner for one - Prototype map inspired by Resident Evil 1 mansion

I started this map in June-July 2023 a few days after losing one of the best jobs I had in IT. I was pretty much devastated, disenchanted with all corporate jobs and also a bit scared, as I had just started a mortgage a few months prior to that. So I started pushing very hard to jumpstart my career as a level designer in less than 3 months. Summer in Seville (Spain) is like living in hell so I was most likely delirious if I truly believed I could pull this off (not the map itself but the...

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I think i´m to stupid for this map. I enter the courtyard and then I´m stuck. No way forward. No way back. Anyone got a hint?

dinnerforone_2026-04-07_19-52-25.png
 
After a few frustrating minutes, during which I kept thinking what a boring and empty map this was, I discovered in the readme that it was meant for Arcande Dimensions. Silly me. 🤦‍♂️ Then I had fun. Maybe that should be mentioned somewhere in the map description for blind people like me.
 
After a few frustrating minutes, during which I kept thinking what a boring and empty map this was, I discovered in the readme that it was meant for Arcande Dimensions. Silly me. 🤦‍♂️ Then I had fun. Maybe that should be mentioned somewhere in the map description for blind people like me.
oops sorry. I'll add it to the description.

It is marked with the Arcane Dimensions tag though 👀
 
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Nice map. Lots of fun little touches. Anyway, I'm missing 6 monsters (81/87 on Nightmare) and I have no idea where they even could be as it is a rather small map. Guess I might miss a monster spawn somehow?
 
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Nice map. Lots of fun little touches. Anyway, I'm missing 6 monsters (81/87 on Nightmare) and I have no idea where they even could be as it is a rather small map. Guess I might miss a monster spawn somehow?
I had to replay the map in nightmare just in case. There are exactly 84 monsters in this level (as per the level monstercount and .map file)

There are no secret encounters or exclusive monster spawns, but the skull wizards (the guys with the books) are quite elusive and the ones in black spawn NEW lost souls in, which actually add up to the total monster count. Maybe you missed those?

Also make sure you're playing with AD 1.81 (AD 1.8 with patch 1)
 
I had to replay the map in nightmare just in case. There are exactly 84 monsters in this level (as per the level monstercount and .map file)

There are no secret encounters or exclusive monster spawns, but the skull wizards (the guys with the books) are quite elusive and the ones in black spawn NEW lost souls in, which actually add up to the total monster count. Maybe you missed those?

Also make sure you're playing with AD 1.81 (AD 1.8 with patch 1)

That's weird. Here's a screenshot from the very end of the game, with no more monsters left that I can find, on Nightmare, with AD 1.8 patched (i.e. AD 1.81). (I've also checked with shalrathy's fork, which can show secrets, monsters, etc., and it points to 6 "nothings", which usually means some monster spawns haven't been triggered). It's no biggie, but it means I can't 100% the map:
 

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That's weird. Here's a screenshot from the very end of the game, with no more monsters left that I can find, on Nightmare, with AD 1.8 patched (i.e. AD 1.81). (I've also checked with shalrathy's fork, which can show secrets, monsters, etc., and it points to 6 "nothings", which usually means some monster spawns haven't been triggered). It's no biggie, but it means I can't 100% the map:
Which sourceport?
 
Also, now I got the same issue with vkQuake as I had previously with Ironwail. Tried it on Evil difficulty, which started out as 0/84, but ended at 81/87.
 
sorry this is totally unrelated to the map, but just wondering how you're doing life-wise re: all the stuff you mentioned in the description!
 
sorry this is totally unrelated to the map, but just wondering how you're doing life-wise re: all the stuff you mentioned in the description!
Oh well, life has its ups and downs and that was my greatest setback in my 30 years of life. I really thought I'd make it into the videogame industry back then but it didn't happen. And now I'm kinda happy it didn't.

I went back to work in IT after that summer but having that experience helped me to figure out a plan for the next 3-5 years. I also met some cool people in the local videogame scene and nation-wide industry. It was not enough to land a job but at least I made some friends along the way. Around those months I helped a friend out with some early prototypes for a game called Adept's Arena (wishlist now!). I could have worked with them in a permanent position when they secured some funding but I had already started working in IT when I was offered the job (which paid significantly more).

Today I'm still working IT but now I'm also part of a small game studio and we're making a retro horror/mascot-platformer game. Last month we were going to publish a demo, but we messed up and decided not to since we wouldn't be able to be part of the next Steam Next Fest (we would have to do it a whole month earlier). I can't really say more about that yet.

So yea, I'd say life's been treating me pretty well since then... which is kinda weird to say in these times.
 
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