mapping

  1. fidowawa

    Tutorial - How to make a lightswitch turn on lights one at a time.

    Here's what you need: A trigger or func_button. This will be our lightswitch. Two basic light entities. Name these "lightset1" and "lightset2" Three trigger_relay entities. Two of these should be called "lightrelay1" and "lightrelay2". The third one should be called "lightset1". Steps...
  2. E

    Currently Taking Request To Do Music For Your Projects For Free!

    Hello all! I recently posted and released Slipseer, an album consisting of free to use music specifically for this community. As a way of giving to the community and challenging myself with music composition, I am open to take request to make music for your projects for free! If you are...
  3. E

    Eyeris Macula - Slipseer; Free To Use Quake Music! (Vol. 1) 1.0

    10 Free to use tracks for your Quake projects. All files are in 44.1 kHz in OGG format. For loseless quality (48 kHz, 24-bit FLAC) tracks, they are available on my Bandcamp page. I would appreciate your support! https://eyerismacula.bandcamp.com/
  4. E

    Free Original Music Compositions for Quake Mappers/Modders!

    Hello all! I have composed original music for the Quake mapping/modding community. All the tracks are 100% free to use; all permissions are granted for whatever project you plan on using these songs for (Even outside of Quake.) I wanted to make these for this awesome community and I really hope...
  5. E

    Is there a way to select brushes by textures on Trenchbroom?

    I have a ton of clip brushes, and I'd like to select all of them based on the clip texture. The closest I got was by using the replace texture tool, but it didn't select the brushes but the brush faces.