I'm new to Trenchbroom, and I've watched a few videos on the editor, but I still have some questions about how the red and yellow gizmo works and how the red guidelines work. I'm only working with custom textures; mapping for a non-quake-engine game. First, here's a really crappy texture I'm...
So I've read the documentation, but the wad section of the worldspawn entity is locked. The included pisture showcases this. I can't edit or add WADs as it is now, and couldn't find anything in the manual regarding this. Any ideas on how to fix it?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.