With this map I tried to replicate a more organic environment. Gameplay-wise I wanted to see how far I could get with as little moving parts (like doors or platforms) as possible.
Thanks to:
Sven "ptoing" Ruthner for relaxed conversaions during mapping and for his keen eye spotting my mistakes,
and also for providing some additional ideas as well as the title for the map.
Lunaran for the Copper mod
MissLavender & SewerHrehorowicz for the nice tree bark texture.
For playtesting, feedback, and sending me their insightful demos:
(blockout playtesting)
Henry Ambrose
Michael Markie
AlekswithaK
Greenwood
Shelvid
mrtaufner
(final refinement playtesting)
4LT
CommonCold
alexUnder
Bal
Thanks to:
Sven "ptoing" Ruthner for relaxed conversaions during mapping and for his keen eye spotting my mistakes,
and also for providing some additional ideas as well as the title for the map.
Lunaran for the Copper mod
MissLavender & SewerHrehorowicz for the nice tree bark texture.
For playtesting, feedback, and sending me their insightful demos:
(blockout playtesting)
Henry Ambrose
Michael Markie
AlekswithaK
Greenwood
Shelvid
mrtaufner
(final refinement playtesting)
4LT
CommonCold
alexUnder
Bal