@4LT The encounters got a lot of fun high-pressure moments on nightmare out of very simple setups. I especially liked
the knights in the pillar room, though I might have liked it more if it didn't let me back out. I also like the start map visuals and would love to play a full map in its style.
@CommonCold odd layout, very linear. I enjoyed the scrag jumpscare and the end fight. The secret was a bit lame.
@Milestone interesting vibes and exploration/puzzle gameplay. I thought the combat let it down a bit at times. I found the red outdoor section with the scrags annoying, especially with the death pit. The end took me a while to figure out.
@Lobotomy-Lobster the scale was larger than would normally be good for Quake, although the way the encounters were designed made me glad for it.
@iYago I appreciated the super tight use of space from a design perspective, but unfortunately it didn't play so well on nightmare in a lot of cases. The platforming mechanics were nice even though I wish you did more with them.
@mrtaufner Nice visuals, solid gameplay. I thought the blue side portal was the best. The overall structure didn't enchant me but it works well enough and it's a speedmap so there's nothing to really complain about. I didn't really understand why all the resources in the final area respawned, nor why you had a fiend trapped in a tiny corridor that you could just shoot from outside - if it was supposed to be an ambush, it saw me early and gave itself away.
@ExaByt I still haven't listened to the music jam, but the track in this map by
@Aesopolis caught my ear! Very nice atmosphere, though if anything it's a touch too visually cohesive and I wondered what the second element was to make up the jam theme. The gameplay worked well with the fog and precarious geometry. I liked the unmarked secret.
@zigi I liked the architecture. Explosive gameplay!