Actually on my first playthrough I am enjoy this a lot.
Almost finished the first episode and found the secret level I can say that this mod is really amazing , hope to see a port for copper quake in the future too.
The wait was really worth , congratulations to the team behind it
Gargantuan pack, both if just playing casually or if secret hunting. On my attempt of trying to find most secrets (and often failing, roughly 50% retention on average) it was approximately 15 hours, and at times it felt like I was rushing through. You can recognise the inspirations and iconic original rooms immediately, but it's still a very fresh experience. I love the bigger scale and in some levels the added mazeyness is appreciated. Difficulty honestly felt just right, definitely harder than vanilla but not too uncomfortable, though some rooms do ask you to prioritise targets well and utilise the space around you well. I loved how tricky the secrets were, at some point there is a mapper-to-player language that can be felt logic wise, and sometimes it's downright comedic/pure intuition
(under the lift and adjacent secrets galore lol)
. Reimagined + revitalised layouts and art passes are great, and also quite moody. There can be slight ammo woes in E3 and E4, though I have also wasted a lot of ammo at times to light up dark corners / look for secrets but that's a nitpick.
Some personal favourites are probably E2M6 for its
rugpull
and E4M5 for its visuals and progression + secrets. Most ambitious map is probably E4M3, it is very open ended and honestly quite overwhelming. Also I want to mention some appreciation for E2M7 (I love that dark ceiling aesthetic for drowned/swamp castles) and E3M7, they both seem very daunting at first, many turns and a lot of swimming, but they do actually try to help you not get too lost, whereas I felt a couple of E1 and E4 maps it's very easy to get turned around in.
This pack felt like re-experiencing Quake, getting lost and immersed in the atmosphere with the beautiful soundtrack by Aleks.
Some incredible layouts here, I'm happy that this finally got a release. Trying to get your ammo maxed out feels a bit too easy, but other than that, gameplay is very smooth, and key progression is labeled pretty well.
I've started playing this recently and I'm really loving it! Level design and soundtrack are very oldschoolish and yet incredibly refreshing, which is the perfect experience for me. Will probably be blasting through these maps for the next 2 months \m/
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