Tremor

A 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies.
Featuring the mapping efforts of Ionous, Skacky, onetruepurple, Miss Bubbles, Cardo, Zothique, Kell, Fairweather, negke, Newhouse and Chris Holden. Music by AlekswithaK. Coding by Khreathor. Console image by Biff_Debris.
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Submitted by
Ionous
Downloads
2,934
Views
8,356
Release Date
Jul 22, 2026
First uploaded
Last update

Ratings

4.91 star(s) 22 ratings

Latest updates

  1. Various tweaks and fixes in multiple maps

    Few more map fixes. E1M2 being the major update, as it appears we didn't include the update...
  2. Various tweaks and fixes in multiple maps

    Various tweaks and fixes in multiple maps, including softlocks, Winquake compatibilty and...
  3. Here we go again

    Managed to overwrite e1m4 with another copy of e1m3. Splendid. This version has e1m4 included.

Latest reviews

So solid! Love the care that went into the brushwork. Totally nostalgic in terms of style and level of detail, but so much that is fresh and intense about the encounters, lighting, and riffs on the classic levels. Amazing!
Skill
Hard
I don't really have words for this.

Absolutely f*cking amazing! Stellar-quality maps, close-to-perfect lighting and monster balance, good secrets of all difficulties, texture alignment better than what ID ever did, really well-made mood-setting new music and still absolutely faithful to the original!

I ran into a soft-lock, but there is a newer version... i better go have a look...

If perfect maps exist... this is really close!

Thanks for all Your hard work, thanks for sharing, and never mind the production time. It was worth it!
The map pack isn't perfect. Plus I was misled by the marketing that this is 1996 experience, which prevented me from being objective. But objectively it's a solid collection of maps. There isn't a single bad sloppy map here. Objectively! Some maps have balance issues (not enough health packs and ammo), and some maps are too confusing. But these are easily fixed with patches — in general there isn't a single bad map to throw away. So this episode is highly recommended! It's worth noting that this is the first map pack to completely replace the original game — no one has ever made a 32-map pack. Congratulations on the release! My favorite maps, one from each episode, are e1m2, e2m7, e3m3 and e4m2
Skill
Hard
Excellent mods.
The old Quake style was taken to a new level. Map design, enemies, secrets & etc. It is a real masterpiece. Thank you, Guys, for all your work and time.
My deep band.
Skill
Nightmare
Banger
Skill
Normal
It took a while but it's finally here. And it was worth the wait. Plays and feels like OG Quake turned up to 11. The brushwork, the soundtrack and the encounters are so lovely I've played through it twice already (once through Qrusty and once through vkQuake). Love it.
Skill
Hard
I admire how many new concepts you got out of the set of original Quake mechanics without adding any. Also loved the use of more extreme terrain/geometry/platforming, the use of lighting as more of a gameplay feature than a purely visual one and how you built upon the key system in e4. The maps are generally super polished and it was fun to see some parts from the original game make it in too (or areas inspired by them). I admit I haven't played a lot of Quake mods but the ones I have tried seemed to be a lot less intentional with aspects like enemy placements and tended to be more open-ended whereas this is a super well-paced set of maps in the spirit of the original. I was half-expecting a joke ending but was pleasently surprised by the final map, super creative and ties the game together nicely.

I did encounter a handful of issues though. On e3m3 I got to the gold key but couldn't pick it up as I would just phase through. Also in e3 I think there's a typo in the ending text and in e4m7 I got stuck in an infinite loop at the very end and had to noclip. I jumped into the elevator shaft from the very top, seemed to fall through the platform(?) and got teleported back to the top of the shaft, repeat.

All in all I loved playing through this. Great work and thank you for making this mod.
Skill
Hard
(Rating the 1.0 version - I suspect some of the bugs are fixed in 1.2)

This is a slightly hard project to rate - because it commits itself to recreating the spirit of each level in the original Quake, but with modern sensibilities, it also restricts the possibility available for brilliance.
It's successful, in that I think I enjoyed every map more than its original, and some of them are significantly better. However, the maps I didn't get on with in the original Quake (E4M6, for example) are still not really my favourites here.
(Generally, I also found some of the more castley levels to overstay their welcome and quite easy to get lost in - but that's also true of the original Quake maps. Similarly, E4 is not my favourite episode, and I had a lot more issues with what seemed to be trigger problems in some of these E4 maps (5 and 6 mostly, I think). I did, by contrast, think E4M7 here was really good, and one of the better maps in the pack!)

The End map is another attempt to iterate on the (confusing to new players) mechanic of the original End map. Thematically, it works much better than the original - and the new end-of-episode text is also a significant improvement, whilst remaining appropriately overblownly Lovecraftian - and also allows for some nice "wrapping up" of the entire set of episodes into a conclusion.

Ironically, I think if this hadn't been quite as tied to map-by-map cohesion with the original game, it might have gotten a 5 from me, even with the few weird trigger issues in some maps.
Skill
Easy
Great map pack. While some levels drag on a bit, none of them truly overstay their welcome. E1M7 (Chthon fight) was a bit disappointing, but the finale for every other episode were all top notch, especially Shub's level.
The only complaint besides E1M7 would be that there is occasionally, especially with the middle of Episodes 1 and 2, a feeling of missed opportunity because of how purely this mod sticks to vanilla inspiration.
Skill
Hard
We need more stuff like this.
Skill
Hard