(Rating the 1.0 version - I suspect some of the bugs are fixed in 1.2)
This is a slightly hard project to rate - because it commits itself to recreating the spirit of each level in the original Quake, but with modern sensibilities, it also restricts the possibility available for brilliance.
It's successful, in that I think I enjoyed every map more than its original, and some of them are significantly better. However, the maps I didn't get on with in the original Quake (E4M6, for example) are still not really my favourites here.
(Generally, I also found some of the more castley levels to overstay their welcome and quite easy to get lost in - but that's also true of the original Quake maps. Similarly, E4 is not my favourite episode, and I had a lot more issues with what seemed to be trigger problems in some of these E4 maps (5 and 6 mostly, I think). I did, by contrast, think E4M7 here was really good, and one of the better maps in the pack!)
The End map is another attempt to iterate on the (confusing to new players) mechanic of the original End map. Thematically, it works much better than the original - and the new end-of-episode text is also a significant improvement, whilst remaining appropriately overblownly Lovecraftian - and also allows for some nice "wrapping up" of the entire set of episodes into a conclusion.
Ironically, I think if this hadn't been quite as tied to map-by-map cohesion with the original game, it might have gotten a 5 from me, even with the few weird trigger issues in some maps.