A small episode that's been in development hell on my hard drive for way too long. It is pretty much classic vanilla Quake SP, but has a few small QC changes and extra sounds resulting in its own progs.dat, which qualifies it as a 'mod' for upload purposes.

The four main maps each follow a classic id theme (idbase, wizard, runic, elder) and the end map is Zerstorer-themed (it's pretty much an extended mashup of end and zerend). There's also a start map for good measure.
  • ttb (1).jpg
    ttb (1).jpg
    64.7 KB · Views: 277
  • ttb (2).jpg
    ttb (2).jpg
    70.8 KB · Views: 270
  • ttb (3).jpg
    ttb (3).jpg
    61.4 KB · Views: 274
  • ttb (4).jpg
    ttb (4).jpg
    57.2 KB · Views: 273
  • ttb (5).jpg
    ttb (5).jpg
    62.2 KB · Views: 274
  • ttb (6).jpg
    ttb (6).jpg
    77.5 KB · Views: 272
  • ttb (7).jpg
    ttb (7).jpg
    59.8 KB · Views: 263
  • ttb (8).jpg
    ttb (8).jpg
    58.9 KB · Views: 263
  • ttb (9).jpg
    ttb (9).jpg
    55.1 KB · Views: 260
  • ttb (10).jpg
    ttb (10).jpg
    33.6 KB · Views: 286
Submitted by
Release date
May 2, 2023
First uploaded
Last update
3.91 star(s) 11 ratings

Latest updates

  1. Minor bugfixes

    Fixed teleporting monsters in end map hopefully reducing chance of misc_teleporttrain crashes...

Latest reviews

Not bad at all. Quite above average. Nice layouts, some interesting encounters ideas. Perhaps visually it's a lilbit repetitive, but nothing annoying. I recommend to give it a try if you're into vanilla stuff

Thoroughly enjoyed this! An interesting romp through IDsoft+ detail levels of maps. The start map was unexpectedly complex, quite interesting!
Thank you for these beautiful maps. I got lost quite often and often lacked ammunition. But apart from that I had a lot of fun.
Glad you let this one escape into the wild! Nice small-to-mid maps that get more interesting, challenging, and weird as you go along.

FWIW, on skill 2 I ended up running low on nail/shells at some points which forced me into some creative GL usage, and that's some good fun (as long as it all works out in the end).

Obviously the texturing/detail is kinda throwback... not too surprising for something started in 2003! It's well done tho. I enjoyed the bit of nostalgia, and also I've got a soft spot for Zer stuff.