If you're looking for rock-solid classic Quake maps, you've come to the right place. Polished, refined, and with gameplay that's right on point. No over-the-top gimmicks or flashy effects—just solid, classic Quake fun. Thanks a lot.
A solid episode with vanilla feel. At times it felt a bit like déjà vu, as if you have played a similar map many times before, but it was always fun. My favourite was The Trine Cavern, which also was the map that felt most unique. Beautiful with a neat concept and excellent secrets.
Very solid classic style episode/maps
I did find 2 skips in 2 levels so far, idk if you'd consider these fix worthy, or just quirks. Otherwise I'm enjoying it!
Very nice quality map pack. Good level construcion, enemy placement and setpieces. If I can give any constructive criticism, it would be regarding the color, contrast and lighting balance. I'm including another vanilla pack (Realm of Dissonance by Fat Angus) that came out recently to give an example of how these aesthetic changes make a huge difference to maps. Hope you can get inspired and steal some techniques lol!
A nice, compact episode that I really enjoyed. The map size and enemy count were spot on! I also really liked the many nice details and the enemy placement. I could easily imagine a game jam based on this! Great work, and thanks for making the package available.
fun collection of short maps, with some fun secrets (including the one that the author noted is much easier to spot than intended in a comment to another review... but it was still good to find the trigger).
I played this on Easy but probably could have done it on Normal, tbh.
Nice mini-episode. My favorites are "The Trine Cavern" with the zombie swamp and the 3-floor structure and the next map "The Jagged Courtyard" (you can skip the silver door with a good circle jump).
All maps are pretty short and sweet so it's nice to play in one sitting.
I noticed the underwater secret door was already open in your play. so shooting the button above did nothing as they weren't properly linked. I already fixed it locally and will probably patch if anything else comes up to go with it since it's not a real game breaker.
Thanks for playing.
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Thanks for playing.