Really good feeling and looking vanilla E3 level. Had a pretty hard time spotting the secrets but kinda rushed through it. Main criticism has to be the final fight, on nightmare it did not really feel like I was equipped for the fight and you can't really back out when you're at the "obelisk" part. It was fun to overcome but definitely a stretch.
thanks for playing, finding secrets is a lot more important on higher difficulties in this version of the map, but I'll definitely be adjusting the health/ammo and weapon placements before the final fight to hopefully cut down on the amount of chances players can become resource staved in the post jam version of this map
This is a pretty fun (and surprisingly long, given the limits) map in a classic Quake style. I found all but 1 secret (the very secret long sequence of buttons I found after completing the map), and generally had a lot of fun,
Minor thing: to help with investigating for missed secrets post-completion, it might be nice to give a teleporter back to the start in the final room.
If I were to criticize anything, the Vore in the final fight room encourage quite static play - you press the button to make them appear on the platforms, but because that spot is hidden from both sides, you're encouraged to just stay there and peek out from either side until you kill both Vore.
Thanks, there are a lot of small QoL features I wanted to add to the Jam version but couldn't due to edict limits so I had to cut a lot of planned stuff like teleporters back to the hub areas
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