The Obelisks of Hate (Original Jam Version)

This map was originally made for the Q30 Limits Jam, but unfortunately due to improper planning on my part, didn't quite meet the all the requirements of the Jam due to exceeding the 1.44MB file size limit, after sleeping on it I decided that it was not worth the headache to rework most of the map within two days to get it under the limit, so instead of keeping this map locked away on my hard drive I wanted to release it so it doesn't become lost media.

I'll be continuing to develop this map further beyond the restrictions of the Q30 Limits Jam with improvements to the balance of combat based on player feedback and improved visuals in another separate download.

This is my first completable Quake map so any and all feedback is appreciated (demos are highly encouraged), so I know what to improve on in a future version of this map.



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Submitted by
Sonoma
Downloads
192
Views
769
Release Date
Apr 26, 2026
First uploaded
Last update

Ratings

4.33 star(s) 9 ratings

Latest reviews

nice map! shame it was a bit big for limits jam, but this was a cool vanilla map on its own
Sonoma
Sonoma
thanks for playing!
Very nice - especially for a 'first' :)

Nice layout and architecture, decent lighting, a few interesting traps ad well-hidden but findable secrets. Very good.

I will be eagerly awaiting the next map; but beware! I'll have high expectations....
Sonoma
Sonoma
thanks for playing!
Really good feeling and looking vanilla E3 level. Had a pretty hard time spotting the secrets but kinda rushed through it. Main criticism has to be the final fight, on nightmare it did not really feel like I was equipped for the fight and you can't really back out when you're at the "obelisk" part. It was fun to overcome but definitely a stretch.
Skill
Nightmare
Sonoma
Sonoma
thanks for playing, finding secrets is a lot more important on higher difficulties in this version of the map, but I'll definitely be adjusting the health/ammo and weapon placements before the final fight to hopefully cut down on the amount of chances players can become resource staved in the post jam version of this map
It has a few imperfections, but overall it is a pretty solid map.
Thank you for your time and labor.
Skill
Nightmare
Sonoma
Sonoma
thanks for playing!
This is a pretty fun (and surprisingly long, given the limits) map in a classic Quake style. I found all but 1 secret (the very secret long sequence of buttons I found after completing the map), and generally had a lot of fun,
Minor thing: to help with investigating for missed secrets post-completion, it might be nice to give a teleporter back to the start in the final room.

If I were to criticize anything, the Vore in the final fight room encourage quite static play - you press the button to make them appear on the platforms, but because that spot is hidden from both sides, you're encouraged to just stay there and peek out from either side until you kill both Vore.
Skill
Easy
Sonoma
Sonoma
Thanks, there are a lot of small QoL features I wanted to add to the Jam version but couldn't due to edict limits so I had to cut a lot of planned stuff like teleporters back to the hub areas