- - -
Requires [ Copper v1.30 ] - ( Not Included )
- - -
Something that had been cooking between Z-374-Alk's mapping sessions, the original idea was to make a sequel map for The Nullspace that tried to expand on that map's theme, as I felt the original Nullspace map was largely unexplored in its theme.
Eventually this led to a small update of the original Nullspace map (visual updates and some rebalances), along with a bunch of other, smaller maps and a start map.
- - -
~All maps were originally built and tested with shotgun start first, and then re-tested and slightly tweaked for continuous play after I had a general play order established.
~All maps have co-op starts (I dunno how well they work but they are there).
~All textures are Makkon Textures (mostly Concrete or Metal), with exceptions to the blood, tele and lava textures.
~There is one custom model, which comes from Violent Rumble.
- - -
Tested in:
~QuakeSpasm 0.96
~QuakeSpasm Spiked
~vkQuake
~Ironwail
[Remaster specific things]
~While the maps seem to work fine in the remaster, you have to load map start manually due to some weird problem with Copper 1.30 causing menus to not work (I think it has something to do with the demo it's trying to autoplay but cannot fully confirm it).
~The remaster seems to handle fog differently from the other ports. I would recommend setting the fog to a lower value like 0.05 if using the remaster.
- - -
~All custom music, including the custom intermission track, comes from Music Jam 1: Runic Resonances (individual song & artist credits in the map readmes)
www.slipseer.com
Requires [ Copper v1.30 ] - ( Not Included )
- - -
Something that had been cooking between Z-374-Alk's mapping sessions, the original idea was to make a sequel map for The Nullspace that tried to expand on that map's theme, as I felt the original Nullspace map was largely unexplored in its theme.
Eventually this led to a small update of the original Nullspace map (visual updates and some rebalances), along with a bunch of other, smaller maps and a start map.
- - -
~All maps were originally built and tested with shotgun start first, and then re-tested and slightly tweaked for continuous play after I had a general play order established.
~All maps have co-op starts (I dunno how well they work but they are there).
~All textures are Makkon Textures (mostly Concrete or Metal), with exceptions to the blood, tele and lava textures.
~There is one custom model, which comes from Violent Rumble.
- - -
Tested in:
~QuakeSpasm 0.96
~QuakeSpasm Spiked
~vkQuake
~Ironwail
[Remaster specific things]
~While the maps seem to work fine in the remaster, you have to load map start manually due to some weird problem with Copper 1.30 causing menus to not work (I think it has something to do with the demo it's trying to autoplay but cannot fully confirm it).
~The remaster seems to handle fog differently from the other ports. I would recommend setting the fog to a lower value like 0.05 if using the remaster.
- - -
~All custom music, including the custom intermission track, comes from Music Jam 1: Runic Resonances (individual song & artist credits in the map readmes)
Quake Music Jam 1 - Runic Resonances
Quake Music Jam 1 - Runic ResonancesInfo33 tracks by 19 artists - 2:38:10 of music. The pack is available in FLAC, ogg and mp3 formats. Cover art created by Makkon. Tracklist & Artist info Track Artist Members/Discord usernames Links Escape...
