The Eclipsed Sanctum

This map requires Copper to play!

You find yourself caught in a raging storm while on your mission to save Earth. You seek for shelter and see a giant, mysterious castle far in the distance. Creatures once rejected by society have taken over this once highly spiritual castle. Your mission requires you to investigate the mysteries of the castle. Are you up to the task?
Establishing Shot.png
Base Profile Screenshot 2024.10.30 - 16.25.22.51.png
Submitted by
Papi0158
Downloads
210
Views
1,543
Release Date
Oct 31, 2024
First uploaded
Last update

Ratings

2.00 star(s) 9 ratings

Latest reviews

I think this has been downrated a bit for technical issues. My guess (see discussion thread) is that the author playtested this using the rerelease gamedata; the QuakeC differences there could explain some of the broken trigger behavior other folks are seeing. Not an unreasonable thing for a new mapper to do so I won't ding it for that.

Anyway yeah to play this, it seems like you could use the rerelease gamedata. Or, since the QuakeC changes in the Copper mod have some of the same fixes/changes to trigger behavior, using Copper as a base mod also reportedly does the trick.

It's a bit of a shame that the early discussion was so much about the tech issues, because this is a fun little "first map"... bundling in some tricks, "special effects", and cool moments. I like the energy!
Foreword: This map somehow only (?) works on Copper despite not being mapped for it.

Other than the big scaled floor button texture acting as a pedestal and wonky yellow door this is actually nice as a bite sized map. Nice attempts at a dynamic wave based arena and some lights despite some basic rooms. Secrets were neat. Not sure about the quad in the last room if you look above, maybe it was supposed to come down? Or is it an unmarked secret (since I already had all 3). Eitherway, looking forward to future releases, bite sized maps that try new looks and ideas are welcome.
Skill
Nightmare