List of changes below the videos.
Testing the improved target lock:
Gameplay footage.
Note the crosshair does not change when the target lock is engaged in the second video because it is a capture of a demo being played and demos do not capture the Client-Side QuakeC state.
v1.7 - 2026-09-07
Features:
• Added episode finale and ending screens.
• Added new status bar.
• Added new deathmatch scoreboard.
• Added a one second grace period to the target lock when the line of sight is broken instead of breaking the target lock immediately.
• Enabled target lock in PVP. (requires custom Quakespasm-Spiked build; included in archive.)
• Added indicator for remaining air before drowning damage begins. (Use in deathmatch requires custom Quakespasm-Spiked build; included in archive.)
• Added new weapon selection system for gamepads (requires custom Quakespasm build; included in archive)
Improvements / Bugfixes:
• Eliminated the reliance on gfx.wad by moving all image files into a single .pak file.
• Improved accuracy of target lock detection.
• Target lock aim adjustment made less abrupt.
• Prevented player's look input interfering with the target lock.
• Reduced duration of target lock when targeting a rotfish during its death.
• Life/armor bars and weapons/ammo are no longer drawn during intermissions.
• Prevented cell ammo meter overdrawing HUD axe icon when axe is selected.
• Cell ammunition greater than 100 (only possible by cheating) is now shown by a green meter drawn over the full yellow one.
• Centerprint no longer briefly shows the value of "game" variable.
• Centerprint now displays messages / hints about keys.
• Weapon view models are no longer drawn when chasecam is active.
Known Issues:
• Deathmatch scoreboard does not support teams.
• Deathmatch scoreboard only shows Frikbot scores when the max bots (16) are connected.
• New episode ending screens do not support mods' custom episode ending screens.