textless HUD

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Here is a textless HUD I made in clientside quakeC. (CSQC) (The textures are disabled in the screenshot above to focus on the HUD.)
The newest version adds Z-targeting style lock-on and centerview for gamepads. Here is what that looks like:

lock_looper.gif

If you have played Dark Souls it may seem familiar. If the crosshair is on an enemy in range, R3 (click the right thumbstick) will lock on to it. A nail will appear in the crescent. If no enemy is found, your view will be centered (set level with the horizon).

This is an attempt to enable a gameplay style that will allow gamepad players to focus more on movement and positioning than using the thumbstick to aim. Don't worry, they still won't beat a mouse player. ~_^

Since it requires the crescent custom crosshair, it also requires the textlesscrosshairstyle 7 cvar (enabled by default but just FYI.)

Since it is implemented entirely in client-side QuakeC it is compatible with most user-created Quake content that does not modify the HUD.



screenshot002.jpg

Versions 1.4 and later feature a customizable crosshair and support Copper's multiple keys.

screenshot004.jpg

There is also a new intermission screen.

screenshot003.jpg


Some videos showing it in action:





TO INSTALL:

1. Extract the "textless" folder to your quake folder.

2. Run "game textless" in the quake console.

It should work with any Quake content that is compatible with Quakespasm-Spiked and does not change the default weapons / items.

If any default elements remain visible you can hide them by pressing the + key to enlarge the view.

You can also adjust the size of the HUD by changing the UI scaling option in Quakespasm-Spiked settings.



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Submitted by
quake_enthusiast
Downloads
232
Views
841
Release Date
May 11, 2026
First uploaded
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Latest updates

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