The newest version adds Z-targeting style lock-on and centerview for gamepads. Here is what that looks like:If you have played Dark Souls it may seem familiar. If the crosshair is on an enemy in range, R3 (click the right thumbstick) will lock on to it. A nail will appear in the crescent. If no enemy is found, your view will be centered (set level with the horizon).
This is an attempt to enable a gameplay style that will allow gamepad players to focus more on movement and positioning than using the thumbstick to aim. Don't worry, they still won't beat a mouse player. ~_^
Since it requires the crescent custom crosshair, it also requires the textlesscrosshairstyle 7 cvar (enabled by default but just FYI.)
Since it is implemented entirely in client-side QuakeC it is compatible with most user-created Quake content that does not modify the HUD.
Versions 1.4 and later feature a customizable crosshair and support Copper's multiple keys.
There is also a new intermission screen.
Some videos showing it in action:
TO INSTALL:
1. Extract the "textless" folder to your quake folder.
2. Run "game textless" in the quake console.
It should work with any Quake content that is compatible with Quakespasm-Spiked and does not change the default weapons / items.
If any default elements remain visible you can hide them by pressing the + key to enlarge the view.
You can also adjust the size of the HUD by changing the UI scaling option in Quakespasm-Spiked settings.