Spyro original trilogy - sky cubemaps

i wanted the ability to use skies from the original Spyro games in Quake... and so, i spent many many hours writing Python scripts to do that.

if a sky is labeled "(alt)", then it's an unused sky, and i just named it after whatever other sky looked closest.

the downloads are for PNG (rendered at 100% compression) and TGA files. you should use TGA for wider quake engine support.

here's the source code. the github page's README contains random technical information. the Blender file is also available there, in the "releases" section of the sidebar.

the screenshots in this resource were taken in Ironwail (shout-out to the "sky" command)spyro_2025-09-24_01-53-26.pngspyro_2025-09-24_01-53-50.pngspyro_2025-09-24_01-54-04.pngspyro_2025-09-24_02-01-15.pngspyro_2025-09-24_02-02-22.pngspyro_2025-09-24_02-02-49.pngspyro_2025-09-24_02-03-05.pngspyro_2025-09-24_02-03-35.pngspyro_2025-09-24_02-04-01.pngspyro_2025-09-24_02-04-25.pngspyro_2025-09-24_02-04-40.png
Submitted by
rabbit
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Release Date
Sep 24, 2025
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