Not the biggest fan of the enemy roster here (I think my biggest nemesis actually did not make it to the commercial release of SPRAWL, guy that kinda shoots a barrage of rockets like a mortar), but wow they are still so well done. Main appeal for me is still the movement tech (which can work while slowmo-ing!). I love the start map and 3 playable maps, they're great with many cool ideas that wouldn't be out of place in the actual main SPRAWL game. Hoping this gets follow up additions to it much like ReMobilize did, great job to everyone involved! Everyone owes it to themselves to jump around and slow mo in JoyModulo's and Rabbit's maps. Main annoyances came from the tutorial map being almost harder than the 3 maps in the way it gated the wall jumping mechanic from the player and possibly one arena feeling a bit too claustrophobic in JoyModulo's but nothing too world ending.