Jam Solid Colors Jam

Reviews 4.73 star(s) 11 reviews

I've actually only played clenow's map and will of course return to play others, but i give it 5 stars based on Serene Reflections alone. Beautiful and actually quite nightmarish with some really cool less is more-stylish environmental storytelling.
Skill
Nightmare
It's very good, but I found myself really, really missing the texturing. Perhaps just not a concept for me. There are definitely some gems in here, though - the creativity on display to make up for lack of textures is really good.
Skill
Nightmare
wons
wons
yea it's defo not everyone's cup of tea. i was shocked anyone was interested to participate. you are more meant to look at pure geometry and brushwork over texture
Serene Reflections were absolutely the best! With its brilliant ideas of the "second reality" it can be compared with the Dig's masterpieces!
Skill
Normal
chunky and zoated
wons
wons
colored and solid
Very nice and enjoyable map pack!
As map packs go, this one is high-end.
Impressive 'as-is', but i can't help imagining what it would look like if the maps were clad in more 'normal' textures?
Very well done, everybody!
Thanks for all your hard work, and thanks for sharing!

...I only had one problem...
The music in "scj_wons" .... AArgh! I have worked as the tech guy for a pretty big music company.... It huuurts... Wons, please burn that banjo! Kill it with fire! It is suffering!
And for f*cks sake, don't give up your regular job...
wons
wons
the track isnt even mine its from hylics 1 lol
i watched comfybythefire play through the maps, so i didn't write down any individual comments sorry, but this was a great pack overall. there's a lot of interesting and unique takes on using the flat textures provided, and some really cool lighting throughout. great stuff

like others have mentioned, clenow's map is a must play for its really cool mirror gimmick and setting that reminded me of almost of blue prince but with quake combat
Very nice art focused maps with different styles and gimmicks. Couple gameplay and layout centric maps in between were nice change of pace as well. Would've been fun to submit something among these beautiful maps myself. Love the models and art added in from previous jams, great idea.

Disclaimers: I played some maps accidentally on easy difficulty because hitting difficulty pillars on start map without noticing it. I was in a bit hurry near the end so I didn't explore thoroughly enough on some maps. Still 5/5 good job!
Skill
Hard
scj_zigi
Bit of a masterpiece. Awesome design and such a complex level. You do need a bit of patience and good navigation to get around it though, it's very non-linear. The best in the pack overall. I also would love to see it retextured too - honestly to me solid colour or prototypes maps kind of feel like missed ultimate potential because they'd even better with real textures.

scj_wons
Great fun map, awesome design in that main section. You should do a remix of this in ikblue or something.

scj_fhk
One of the best of the pack, beautifully design main atrium. Simple combat and ending but still fun with some different room setups.

scj_clenow
Very beautiful map, the best attention to detail and design. I did get stuck in that pillared room though, had to noclip to continue I must have missed something. Also a bit anticlimatic it just ends but anyway very inspiration design to see.

scj_roj
Really nice. It does have simpler designs but that makes it much easier to make these nice intertwining layout ideas. Fun map.

scj_scampie
Oh man I didn't realise Scampie was doing a map, these are always gold. Although not my favourite Scampie map this time, a little corridor/assymetrical in the beginning, but the room with water and ending sections are great. Lovely lighting, colours and angles throughout.

scj_chadquad
Not enough ammo I was reduced to axe a few times, although I might have missed the NG. But I appreciated the layouts they were quite good and decent combat setups excluding having no ammo.

scj_chrisholden
Lovely lighting and detailing thoughout, it's quite linear but always good to see Chris' designs they're great. Short and sweet.

scj_ehot
Great design and ideas, and really nice use of solid coloured sections. Just very lacking with combat it felt a bit unfinished.

scj_ic
Some good designs with the main outdoor area, pretty fun.

scj_mrtaufner
I like the visuals of the void and seeing structures from a distance, but it was a little blocky and one-tone for me.

scj_rabbit
Well I had it done in 2.5mins but Rabbit you did such a huge map in qbj3 it's fine, nice little short map with some cute detailing.

scj_purplemarshmallow
I was going to say it's pretty short and simple (2mins playtime), but actually that ending got me! Nice little finish..

scj_rastrelly
Not really my style with big blocks. Gets better in the second half though.
Just really solid Quake, but Clenow and Zigi stole the show. Zigi's map felt very Zigi, honestly quite impressive for the time given, good adventure with tense combat and pretty visuals. I'd like to see it retextured with E4 textures too. Clenow's likewise also had really good adventure elements, reminiscent of Inky maps, very clever way to make the player pay attention to the environments. The People also demand more Dog Parks.
Skill
Nightmare
Well done, jam.
Very sweet of Quake.
Thank you, guys, for your time, skills, and labor.
Skill
Nightmare
5/5 just for Serene Reflections, but there's some lovely geometry across all the maps, making real use of the constraints of the jam.
Skill
Easy