Jam SM222 - Towers

An open community project that typically includes maps created within a period of time.
Quality speedmap! Play it now!

Aesopolis' Lightning Rod - very vertical and very memorable with its Shambler sequence. I didnt get the elevator memo first time around, so got blasted in final arena at skill 3 - Shambler seemed to be angry at me before I got upstairs and I had difficult time trying to even enter the final arena because of that. There also was that one small evelator close to the top, that didnt move up when stept on - almost died there while waiting for something to happen. Other than that - very well done! I really liked that the player can choose between racing the Shambler to the top or take the time and collect all secrets to ready yourself up for finale.

CommonCold's Exheres Monstrum - some setups felt awkward with monsters facing away from you, staring at a wall, and closing door behind the player felt way too cheap. Final arena probably needed at least one piece of cover from Shambler and Vores, and a couple more health packs maybe.

DragonsForLunch's Soggy Tower Trouble - visuals are spot on, engagements are fun, what do I even nitpick? Maybe that it ends!

Ish' Nakatomi Shaft - really interesting and challenging setups! But it took me multiple attempts and saves to get through, only because of how unforgiving ammo situation is. Also the map was a little bit too cramped and dark in first half.

Llanstoloq's entry - congratulations on the first release! While scale and some textures where off, and exit teleport lacked satisfying final battle, its an okay first map!

Magnetbox' Become Pure - simple but engaging. The only thing that I didnt like were spike traps.

Spootnik's Spears - one of the toweriest maps! Angled stairs were awkward to navigate, and exit door encounter is too easy to cheese, but everything in between was really nice!

Zigi's Mold Molester - THE toweriest map in here! Thick atmosphere, engaging combat, the towers! My only nitpick would be a quad run that was ruined by very slow elevator.

Here is the Youtube playlist with uncommented playthroughs, if anybody is interested.
Really solid map pack and quite polished for a speedmap. TOP-5 (out of 9 hehe) imo are maps by Aesopolis, DragonsForLunch, Mista Heita, spootnik & Zigi. While all maps are fun to play; got bored by none of them.

Mista Heitas map is my personal favourite
*Recommended to play MH map out of 40 Oz Bounce Jam too, since it's same Mayan theme. When played in a row it feels like a lil (~30 mins) episode

DragonsForLunch castle feels like Romero quality vanilla map. In the best sense possible

THANKS to all participants
Considering the short time for this jam, I'm amazed at some of the maps produced - zigi's multi-tower green-tinged extravaganza is super impressive for the time available, as is spootnik's similarly expansive entry.

Some of the maps were inevitably a bit jumping-puzzly (which I'm not good at), and some of them understandably don't have difficulty settings given the time limit. As such, this jam skewed hard for me over all (ish and spoots' maps being the hardest, I think - ish's is especially hard to the extent that even with god mode from ~50% of the way in I got kinda stuck towards the end), although llanstoloq's is actually skewed the other way - for much of the map, skill 0 is significantly easier than even many vanilla maps.

Setpieces I liked most in aesop's and dragons for lunch's maps I think; although CommonCold's map does have a similar "show-before-you-meet-it" setup to aesop's...