Slime Works

Slime Works
Containment integrity within acceptable limits.

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Explore a vertically interconnected complex that shifts in tone as you descend into its core.








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Experience varied combat, environmental storytelling, and a mix of open and confined spaces.









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Extract through a prototype trans-dimensional slipgate somewhere within the complex.









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Features:
- 15 minute play time.
- 200-300 enemies.
- Arena fights and paced progression.
- Optional secrets and exploration.
- Corporate-approved humor.


Playtested with:
- QuakeSpasm (protocol 999)
- Alkaline v1.2




This is a near-final version where things mostly work as intended.
Feedback is greatly tolerated.


Thank you for playing.​
Submitted by
intr0naut
Downloads
240
Views
1,015
Release Date
Apr 28, 2026
First uploaded
Last update

Ratings

4.77 star(s) 13 ratings

Latest reviews

Super Enjoyable and Doesn't get old the entire playthrough!

Especially Loved The Fun Posters All Throughout.
Skill
Normal
Really neat map. Surprisingly didn't feel too large, since the layout tends to wrap around on itself quite a bit. Good use of id1 base textures.

The geometry can be a little cramped for the monster count, though not really in an annoying way (for the player). Sometimes, I've had the chainsaw ogres get stuck on little corners, and they weren't able to reach me to attack. This has some really fun encounters overall, with good use of power-ups and stronger weapons.
Skill
Hard
Wow, just finished this map with 243/250 kills and 5/6 secrets. Visually, this map gets full marks. Beautiful color combinations and use of lighting and shadows. While not on par with the official Alkaline maps (which is an unfair comparison), I feel like the aesthetic, atmosphere and map layout is extremely strong. Some storytelling (Slime is only smile spelled differently lol) and humor is a nice addition. While combat flow was serviceable and quite fun, I do feel that with Alkaline's extended enemy roster, more variety or unique placement could have been explored. Given this mapper's strong grasp on map design and aesthetic, I strongly feel that exploration and non-linearity (or branching paths and loops) should be something to work on in future maps. Bravo! Excellent work!
Skill
Hard
Excellent.

Thanks for all Your work; thanks for sharing!
This was really fun. I appreciate how everything is geared to having a blast, rather than focusing on super challenging combat. Beautiful map as well, with nice secrets.
Skill
Nightmare
Incredibly cool, very atmospheric, combat is cozy and never unfair, if a little on the easier side. I love the secrets and interactivity of the map, many cute details and all. Would love to see more.
Skill
Nightmare
Hey, that's great!
On my first try, I found secrets 3/6, which felt a bit sparse.
On my second try, with a little more patience, secrets 6/6 and explored some of the outer regions and it was even more fun.
It's a grower.
It would have been even more fun if the outer regions in the last section had been accessible too.
Afair, this is the best Alkaline map I've played since the ones included in Alk1.2. Great visuals, great game.
Thanks a lot for that.
Skill
Easy
以前プレイテストでも遊ばせてもらいました。
とてもクオリティが高く、程よく難しく面白かったです。
後半のアリーナで音楽が盛り上がるのは興奮しました。
Skill
Normal
Excellent, structured big map.
Not enough dynamics during playthrough.
Thank you for your time and labor.
Skill
Nightmare