Site Z-374: Alkaline Conversion

- - -

Requires Alkaline Version 1.2.2 [ This is included in Archive Version 1.01 and future versions moving forward ]


Big Note: The old 1.0 release version does not include Alkaline Version 1.2.2, so if using the old release version you will most likely need this:


Running this map in Alkaline Version 1.2 instead of Version 1.2.2 will result in problems.

- - -

This started off as a direct conversion of the original QBJ2 map. I had considered the idea of converting this to Alkaline fairly early on, mostly because I figured this map might benefit heavily from the expanded techbase stuff Alkaline provides.

Eventually I started adding stuff that I had initially cut from the map for time and this is what came out of that.

- - -

Tested in:

~vkQuake (works fine)

~QuakeSpasm 0.96 (works fine)

~QuakeSpasm Spiked (seemed to work fine)


--While the remaster is able to play this map to completion (at least the last time I checked it), I cannot recommend it as a few models are wrong and there seems to be a really weird sound problem with enemies and water.


--Map does not play well in Ironwail 0.7.0 or older versions of QuakeSpasm (before 0.96). A handful of fights can get very, very gib heavy which causes them to error out. Originally I was holding onto this due to that aforementioned error, but I decided on a cutoff date a few days ago to prevent more feature creep.

- - -

[ Map statistics ]


Secrets: 17 (and a bunch of unmarked ones)


Monster counts:

Easy - 509

Normal - 666

Hard - 961


Custom skybox: extracted & converted from S.T.A.L.K.E.R.

Custom music: "Common Consciousness" by Gates of Morheim


Most custom sounds were extracted & converted from S.T.A.L.K.E.R. (some from the base games, some from Anomaly), one was taken from Rubicon 2

Custom models taken from Alkaline (custom keycard, a stool, some fans, and a workbench) and Arcane Dimensions (dead trees & candles)
  • shot1.png
    shot1.png
    2.8 MB · Views: 260
  • shot2.png
    shot2.png
    2.8 MB · Views: 267
  • shot3.png
    shot3.png
    3 MB · Views: 237
  • shot4.png
    shot4.png
    2.2 MB · Views: 238
  • shot5.png
    shot5.png
    2.8 MB · Views: 233
  • shot6.png
    shot6.png
    2.1 MB · Views: 230
  • shot7.png
    shot7.png
    2.4 MB · Views: 221
  • shot8.png
    shot8.png
    2.5 MB · Views: 210
  • shot9.png
    shot9.png
    2.8 MB · Views: 197
  • shot10.png
    shot10.png
    2.5 MB · Views: 192
  • shot11.png
    shot11.png
    2.4 MB · Views: 182
  • shot12.png
    shot12.png
    2.8 MB · Views: 173
  • shot13.png
    shot13.png
    2.3 MB · Views: 164
  • shot14.png
    shot14.png
    2.4 MB · Views: 159
  • shot15.png
    shot15.png
    2.3 MB · Views: 246
Submitted by
ExaByt
Downloads
572
Views
1,388
Release Date
Jun 22, 2024
First uploaded
Last update

Ratings

4.78 star(s) 9 ratings

Latest updates

  1. Folder Restructuring

    ~Added an extra softlock prevention measure to the facility ~Changed folder structure to...

Latest reviews

Had a lot of fun with this one. The horde-boss battle near the end was one of the most intense battles I ever played in a usermade quake map, and I had to redo it at least 7 times to get past it to the end game. The lightning fast white zombies where a nice touch; weak, on their own but deadly in a horde.
Skill
Hard
Would often give me errors and end my session so i had to save a ton but regardless, 5 stars just because its goated
The crashing adds to the stalker authenticity
Skill
Hard
I ended, after second play, with monsters 504/509 and secrets 14/17.
Afair, I have an advanced key left, but can't figure out where to use it.
Also I couldn't enter the big facility building in the first area.
For me the former version in qbj2 had been the finest map of this jam (together with Mazu's. And now its even better.
So much additional fun to explore the walls and roofs.
Skill
Easy