[ This map requires Arcane Dimensions to get the full effect, which is not included ]
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As the tagline says, this is 'Castle Athoem' (SM228 / Vanilla) and 'One Arch And A Dream' (SM229 / Six Textures #3), merged into one map, with extra detail thrown at it. Castle Athoem has been almost completely retextured, One Arch And A Dream has had extra detail work thrown at it.
There is a new skybox, the fog has been redone, and the lighting was reworked a bit. The initial plan was to try and find an equal balance between both maps for this, but in the end it kinda became its own thing on this front.
There are a handful of new areas (one section to bridge the two maps together, then a few smaller areas on Castle Athoem's side)
The text file included goes into a bit more detail on how exactly this came about, but the gist of it is 'I had these two retextures sitting around for months and decided to see how well they would work as one big map'.
The map uses Arcane Dimensions as a way to add some variety to certain combat setups. Initially this entire thing was vanilla, but I ended up not vibing with that, so AD was added for some extra punch.
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[ Map Statistics ]
Secrets: 16
Monsters ( Easy ) - 150 (153 w/ secrets)
Monsters ( Normal ) - 187 (190 w/ secrets)
Monsters ( Hard+ ) - 247 (250 w/ secrets)
(Note: End Monster Count may vary due to the presence of monster spawning enemies)
Map tested in:
~Ironwail
~QuakeSpasm Spiked
~QuakeSpasm
~vkQuake
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Custom music used is "Chorus of the Damned" by BouncyTEM, from Quake Music Jam 2: Slipgate Dissolution
Custom skybox is "Bloodmoon 1" from Makkon Skyboxes
- - -
As the tagline says, this is 'Castle Athoem' (SM228 / Vanilla) and 'One Arch And A Dream' (SM229 / Six Textures #3), merged into one map, with extra detail thrown at it. Castle Athoem has been almost completely retextured, One Arch And A Dream has had extra detail work thrown at it.
There is a new skybox, the fog has been redone, and the lighting was reworked a bit. The initial plan was to try and find an equal balance between both maps for this, but in the end it kinda became its own thing on this front.
There are a handful of new areas (one section to bridge the two maps together, then a few smaller areas on Castle Athoem's side)
The text file included goes into a bit more detail on how exactly this came about, but the gist of it is 'I had these two retextures sitting around for months and decided to see how well they would work as one big map'.
The map uses Arcane Dimensions as a way to add some variety to certain combat setups. Initially this entire thing was vanilla, but I ended up not vibing with that, so AD was added for some extra punch.
- - -
[ Map Statistics ]
Secrets: 16
Monsters ( Easy ) - 150 (153 w/ secrets)
Monsters ( Normal ) - 187 (190 w/ secrets)
Monsters ( Hard+ ) - 247 (250 w/ secrets)
(Note: End Monster Count may vary due to the presence of monster spawning enemies)
Map tested in:
~Ironwail
~QuakeSpasm Spiked
~QuakeSpasm
~vkQuake
- - -
Custom music used is "Chorus of the Damned" by BouncyTEM, from Quake Music Jam 2: Slipgate Dissolution
Custom skybox is "Bloodmoon 1" from Makkon Skyboxes