Sanguine Sanctum

[ This map requires Arcane Dimensions to get the full effect, which is not included ]


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As the tagline says, this is 'Castle Athoem' (SM228 / Vanilla) and 'One Arch And A Dream' (SM229 / Six Textures #3), merged into one map, with extra detail thrown at it. Castle Athoem has been almost completely retextured, One Arch And A Dream has had extra detail work thrown at it.

There is a new skybox, the fog has been redone, and the lighting was reworked a bit. The initial plan was to try and find an equal balance between both maps for this, but in the end it kinda became its own thing on this front.


There are a handful of new areas (one section to bridge the two maps together, then a few smaller areas on Castle Athoem's side)


The text file included goes into a bit more detail on how exactly this came about, but the gist of it is 'I had these two retextures sitting around for months and decided to see how well they would work as one big map'.


The map uses Arcane Dimensions as a way to add some variety to certain combat setups. Initially this entire thing was vanilla, but I ended up not vibing with that, so AD was added for some extra punch.


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[ Map Statistics ]


Secrets: 16


Monsters ( Easy ) - 150 (153 w/ secrets)

Monsters ( Normal ) - 187 (190 w/ secrets)

Monsters ( Hard+ ) - 247 (250 w/ secrets)

(Note: End Monster Count may vary due to the presence of monster spawning enemies)


Map tested in:

~Ironwail

~QuakeSpasm Spiked

~QuakeSpasm

~vkQuake


- - -

Custom music used is "Chorus of the Damned" by BouncyTEM, from Quake Music Jam 2: Slipgate Dissolution


Custom skybox is "Bloodmoon 1" from Makkon Skyboxes
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Submitted by
ZetaByt
Downloads
319
Views
959
Release Date
Sep 29, 2026
First uploaded
Last update

Ratings

4.75 star(s) 12 ratings

Latest reviews

Very nice map, and i have very much enjoyed playing through it.

One small thing; to my liking, most of this map has been lit too bright. I think the mood could have been set better with a more dark and shadowy lighting.

Musings of a grumpy old sod:
Also... i'm not so keen on reworkings of old maps. Even though they turn out nice.
Make a new one; show me how much You have grown!

Thanks for all Your work, and thanks for sharing!
Wonderful map. I remember playing and liking it before, but in this version it is truly marvelous. Amazing secrets. It should be delivered together with Arcane Dimension. Thanks for your work!
Skill
Hard
A really great map that took me several days to play through due to time constraints. You did an excellent job combining the two maps and incorporating the *Arcane Dimensions* mod. It never got boring even near the end, I was driven to track down the final two secrets even though I'd actually spotted one of them right at the start. I appreciated that there was always plenty of ammo available, and the enemy placement was spot on. As for the architecture, it's exceptional truly outstanding work that constantly tempts you to wander around and explore the surroundings. Great job...

Quake - [Mod: Arcane Dimensions] - Sanguine Sanctum - [4K • 60ᶠᵖˢ • HDR] - 100% Secrets

Skill
Normal
Masterful map. Very clever monster placements/battle setups throughout, which made it surprising and exciting the entire time.
Skill
Nightmare
excellent map, was fun to play. Took me around 45 min. to finish, whilst curiously looking for secrets of which I found 9/16 and another 3 after finishing and take a deeper look. Nice additional Damage when going for the secrets. And I still lack to find the last 4. Must be pretty well hidden. The encounters being well placed imho and gave me some challenge at some spots, but never unfair or to hard on hard. I also liked the architecture. The places being build well and detailed. Something me found slight confusing being the yellow crosses all over the place, where I assumed secrets to trigger, but aint. Thank you creating this. (y)
Skill
Hard
I remember playing one of the maps, but like most speedmaps, I guess I found it too difficult.
This version is wonderful.
Skill
Easy
Extremely well balanced, fun and well paced map. The objectives basically complete themselves, and the flow points you in the right direction subconsiously, just like with most of the best maps. Finished on Hard+ with 263 kills and 6/16 secrets. I did rush the map a little too much as the combat got the adrenaline pumping. I didn't get lost even once despite the large size of the map.

Aesthetically it looks wonderful. I'm not the biggest fan on Knave theme but I feel like a the color combinations were very pleasing on the eye, not just red and white chessboard stuff. The geometry, architecture and overall structure was interesting to look at and to explore.

Difficulty wise I really can't complain, and I was surprised to be able to finish it without too much trouble, as I usually play on Normal. I felt like a challenge and got what I asked for without being punished too hard. Enemy placement is intelligent and well thought out. Enemy variety is also very satisfying and focuses more on the Eldritch monstrosities of the Quake roster. Spawns were annoying but they're supposed to be trolls so mission accomplished.

It feels like I'm just glazing this map at this point, which I am! Must play for AD in 2026. Download and play it now!
Skill
Hard
An excellent work. It doesn't feel like the two individual levels it originated from; instead, it is highly detailed and features a great atmosphere. The sense of immersion within the map and the uncertainty regarding what lies around each corner are also brilliantly executed. One of the "major" battles is perhaps excessively lopsided, but the others are quite manageable using the tactics and reflexes that any good Quake player is bound to possess. Great job.
Skill
Normal
Nicely done merge of two maps.
I love it.
Thank you for your time and effort.
Skill
Nightmare