Sacrilegious Sewers

Reviews 3.30 star(s) 7 reviews

This map has everything you could ask for: action, monsters, and awesome platforming sections. Normally I'm not a big fan of having to do too much jumping around in Quake, but hopping over pipes brought out the Mario fan in me. Great map. Looking forward to whatever you make next.
Skill
Hard
radiant28111
radiant28111
Many thanks!
Quite decent for a "First"; there are some nice ideas in this.

As a first, of course there are some 'standard' issues; blocky, lack of detail/decoration and so-so lighting. But this is stuff that will improve with routine.

Mostly quite decent monster placement , except for two details:
-In one spot, the monsters 'beam in' in clear view of the player
-In several spots you can stand safely, and the monsters can't hit you, so You can just pick them off at will.

As stated, this can be learned. That's just the mechanics of mapping. The really important stuff, the ideas, is absolutely there already!

I expect the next map to be improved, and i'm quite eager to see it! :cool:

Welcome aboard, thanks for your work and for sharing!
radiant28111
radiant28111
thank you!
スクリーンショットのイメージと違って、予想外に面白かったです!
レベルデザイン最高ですね
ボリュームもあるし、プラットフォームとしてもテンポも良く探索も楽しい
ただ、テクスチャーだけもっと近代的にしたらもっと良くなると思います
あと最後のゴール前は、シャンブラーなど追加リスポーンあってもいいと思いました
Skill
Normal
Short but understandable. Although the geometry is simple, the gameplay was usually fun. I liked the idea of the two keys, but it would be good if you balanced some of the matchups, like the one in the silver key path. Also, the last part would have been hard if I didn't
saw the tunnel before the water rose.
Skill
Normal
radiant28111
radiant28111
i don't understand, how would people struggle with finding the tunnel? i litterally put a light there. maybe they have their brightness really low
Nicely done for the first map.
Excellent idea. Just not enough dynamics.
Thank you for your time and labor.
Skill
Nightmare
radiant28111
radiant28111
what do you mean "dynamics"?
Very nice for a first map. The
rising water
sequence at the end is something I haven't seen before. But there seems to be an opportunity for the player to softlock himself: the timed door into the pipe will close before you've entered and I haven't found any way to open it again if you let that happen.
radiant28111
radiant28111
Oh sorry for before, i'm going to fix that as soon as i can!
Some really nice ideas in here - the two keys, the rising water sequence. Generally it feels like a platformer - walk over this, go into this room, etc. But it's a great first map and I hope you keep going. Nice work.
Skill
Nightmare
radiant28111
radiant28111
thank you!