Sacrilege - Full Release

Sacrilege 1.0 is here! This evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork of the Re:Mobilize and Progs Dump 3 mods. So, some additional monsters, weapons and powerups can be found within. This is a set of 3 episodes of 5 maps each - plus one secret map per episode - as well as a start map and an end map. This makes use of Re:Mobilize mechanics such as wiremeshes and lighthooks / lightpanels. Trampolines technically work with the jump boots but are absent - however, the 'sequel' mapjam WILL make use of those as well!

Be sure to skim through the included retro-style PDF manual - Sacrilege.pdf - it's a retro homage that details some of the new baddies, goodies and powerups you'll be encountering.

Do note - nightmare functions differently here. Monsters are no longer 'turret' monsters - rather, additional monster placements do occur. Shamblers and Vores still remian buffed, as well.
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Submitted by
Shadesmaster
Downloads
4,351
Views
8,022
Release Date
Feb 17, 2025
First uploaded
Last update

Ratings

4.40 star(s) 25 ratings

Latest updates

  1. 1.1 - Coop Update and fixes

    Version 1.1 introduces a few additions and fixes: - coop support added; use this as a...
  2. Sacrilege - Full Release

    Sacrilege 1.0 is here! This evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork...

Latest reviews

Nice campaign with each episode has its own theme. Good action though it's merciless on nightmare but rewarding.
Skill
Nightmare
Artistically beautiful maps, non-repetitive geometry, challenging encounters. In short, I had a lot of fun with this mod! I just had one bug where upon leaving S3M3 (Ruination) the map started to loop to itself and had to progress further via console. Other than that really outstanding work!
Impressive episode.
Excellent job.
I had a lot of fun playing it.
Thank you.
Skill
Nightmare
An impressive episode, worth playing ! hope for the sequel in short time!
Skill
Easy
this was for me a really enjoyable, great experience through gameplay, design and the way the progression was made. This came along with some secrets levels and an end boss level for me highly recommanded

I huge thanks for the people who make it possible :)
Skill
Normal
This is Shades' best work by far IMO - I had a ton of fun start to finish. I was worried the random progs dump enemies would be iffy, but it was actually fine for the most part - these maps are just a good time in general, and I really recommend this pack. I actually like the ammo scarcity on nightmare in this - previous Shades maps often had issues with the player not being able to creatively find extra resources if they ran out, but in this that's not the case at all, there's lots to explore while still being quite difficult (in a good way), and there are usually lots of additional paths that open up once you get the jump boots in most maps. The ankh/tome of power addition was also quite welcome, being able to use the dissolution bfg was a hoot, and I like all the references to the mission packs in general. Thanks for this!
Skill
Nightmare
This is something special, from the intro Doom-style map screens showing the player's progress to the world details like most of the windows being breakable for secrets.

Some of the combat setups are great, while others are a little plain. As mentioned in other reviews, the new enemy types can take some getting used to. This is the type of setup where mods like Re:Mobilize and Progs_Dump can really shine, however. When it's a full suite of maps by one author, there's a level of consistency, and after playing a ways in, I think one can more easily get into the swing of things and master the dance around each new enemy type.

I played Episode 2 first, before doing 1 then 3, mostly because I played the preview version some time back. I was happy to see that changes were made even there to take advantage of Re:Mobilize's tools as well as the jump boots. Strangely, I think that episode 1 is actually the most difficult one, mostly due to the presence of the lieutenants.

The new power up for the weapons is neat, though I've killed myself with the explosive shotgun by accident more than once. I think it's a better idea than juggling ammo types, however. I'm also not too big of a fan of the music from Quake expansions. The high pitched tone that's in the background of the track used for the Start map is a bit grating. I'm not going to dock a star for that; let's just say the expansions have never really been my cup of tea. Still, I enjoyed my time with this.

Definitely download it and give it a shot!
Skill
Hard
Top notch visuals, atmosphere and progression. Had a blast through these 3 mini episodes and loved the flavored text at the end of each section (although there are a few typos here and there).
The end fight was pretty brutal, I had to save scum it and almost ran out of ammo. It was a relief when it finally ended. 😅

Anyway, well done and thanks for the ride.
Skill
Normal
Great 3 episode mod for Quake that does custom gameplay features tastefully like new enemies, weapons, powerups and movement options. Jump boots, climbing on wire mesh and light hook grappling give some nice spice to exploration and combat movement, though I wish there would've been more interesting setup in arenas with these movement options.

Texturing and overall detailing is decent, paying homage to Quake 1 mission pack, old fps games like Heretic and Hexen. Each episode has their own theme and enemies to encounter. Really like breakable windows even if not everything is breakable, usually it is easy to see which ones are.

My playthrough was about 5 hours for all episodes. Levels are fairly short, but there is a lot of them. Feels just about perfect length for going through all of it in one go.

Rumors say that getting stuck behind some boxes on s1m1 is finally getting fixed on upcoming patch!

Awesome job Shadesmaster, a lot of effort went into making this. I had fun playing the full version finally after all these years.
Skill
Hard
That was really impressive on both a technical and creative level. Consistently high class and suspense over 3 episodes. I had fun from the first to the last minute. Thank you very much.
Skill
Hard