A large collection of .rtlights files that I've created for DM and some singleplayer maps. Total of around 490 maps. The DM maps are mostly the ones played on the CRx Quake hybrid server created by bucksh0t. I've also made rtlights files for all of the maps played on the rQuake co-op server (https://quakeone.com/rquake/index_old.php) as well as a few other map sets.
These can be used with either FTE (recommended) or the Darkplaces engine. I wasn't originally planning on "releasing" these as I started just experimenting on my own, but a few others have shown interest so figured I would.
I have since switched from using Darkplaces to FTE, the newest .rtlights were all made using FTE. Many of the ones originally made using Darkplaces (with bouncegrid on) have been updated as well to look better with FTE (or DP without bouncegrid). I will update the rtlights periodically as I play through them, some don't run the best (masque of the red death for example). I am running a 2070 super and on some of them I can't maintain 240 fps.
Here's some of the graphical settings I have applied (FTE):
Installation: Extract to gamedir/maps folder
I've included the cubemaps that I use as well, they also go in /maps/ folder.
Thank you to Romi and Hemebond for their .rtlights files and inspiration. Many of the color values were taken from Romi's rtlights. Thanks also to LadyHavoc and Spike - the creators of Darkplaces and FTE.
A few screenshots ( they are outdated - taken in Darkplaces ) :
These can be used with either FTE (recommended) or the Darkplaces engine. I wasn't originally planning on "releasing" these as I started just experimenting on my own, but a few others have shown interest so figured I would.
I have since switched from using Darkplaces to FTE, the newest .rtlights were all made using FTE. Many of the ones originally made using Darkplaces (with bouncegrid on) have been updated as well to look better with FTE (or DP without bouncegrid). I will update the rtlights periodically as I play through them, some don't run the best (masque of the red death for example). I am running a 2070 super and on some of them I can't maintain 240 fps.
Here's some of the graphical settings I have applied (FTE):
gl_texturemode GL_NEAREST_MIPMAP_LINEARgl_texture_anisotropy 8// Required for rtlights to workr_shadow_realtime_world 1r_shadow_realtime_dlight 1r_shadow_realtime_dlight_shadows 1// Bloom (FTE bloom is quite different than DP, you can experiment with the r_bloom_* cvars)r_bloom 1r_bloom_size 3r_bloom_filter 0.85 0.85 0.85r_bloom_initialscale 0.5// Coronas - personal preferencer_coronas 1// Textures - I use the QRP normal mapsr_glsl_offsetmapping 1r_glsl_offsetmapping_scale .04// Gamma (preference/depends on monitor,etc)gamma 0.95contrast 1.1Installation: Extract to gamedir/maps folder
I've included the cubemaps that I use as well, they also go in /maps/ folder.
Thank you to Romi and Hemebond for their .rtlights files and inspiration. Many of the color values were taken from Romi's rtlights. Thanks also to LadyHavoc and Spike - the creators of Darkplaces and FTE.
A few screenshots ( they are outdated - taken in Darkplaces ) :