Rough around the edges, but still well above mediocre. Lovely visuals and some good, tough secrets (I missed one beardman shootable button somewhere). Encounters are a bit wonky. For example, you often lock the player in a really small room with a couple of mobs, leaving no tactical choice but to just run around in circles. Shambler and a vore simultaneously? C'mon! A room with a vore and not a single column to hide behind? What the hell! Those are just plain bad encounters — players should have a choice in how to approach them. For example that SNG arena was fine — I had enough room to maneuver and decide whom to kill first. Also I liked the stairway-enclosed battles with ogres — those were nice. In the end I think the map deserves some praise, but it could be better. I'll be following your future maps!