Reliquary

reliqR.jpeg

What is Reliquary?

Reliquary is a challenging set of levels featuring new weapons and weapon balance. It is built off of the Copper mod as a base so expect all features from Copper to carry over as well. The current build is an alpha, released mainly to test the waters and see how players react to the new weapon balance and level of challenge.

Reliquary Start (start.bsp)
reliq1.jpg

What is New?

In this alpha version of Reliquary, all of the weapons have been improved across the board over their vanilla counter parts in some way:
  • Axe does double damage and has knockback
  • Shotgun is now the Pistol, same damage but much higher rate of fire and less spread
  • Supershotgun is now the Runic Shotgun, firing a huge 3 shot blast, but now with a longer reload cycle.
  • Nailgun rate of fire increased
  • Supernailgun rate of fire increased (Will be the Impaler in future versions)
  • Grenade Launcher and Rocket Launcher have had a tiny damage boost so ogres always die in 2 shots.
  • Inherits Copper's Lightning Gun pierce effect, lined up targets will all be zapped.
All of these changes were done in consideration that the levels would be packed with higher monster densities than normal, and keeping time-to-kill snappy and fast is important.

Otsegolation (reliq_otsego.bsp)
reliq2.jpg

Difficulty

The goal of Reliquary was to push expectations of difficulty in Quake. Thus, all of the difficulties have been shifted ahead. Easy no longer exists, Skill 0 is now Normal. Skill 1 has become Hard and Skill 2 has become Very Hard. Copper's Nightmare returns in Reliquary, with the game being identical to Skill 2 (Very Hard), but now your health caps at 50 instead of 100. Finding secrets while playing on Nightmare is a borderline necessity to complete some maps.

Majestic Miasma (reliq_miasma.bsp)
reliq3.jpg

What's to come!

At the present, Reliquary is a side-project of mine and thus development isn't an active priority. In the future I hope to add:
  • More Maps
  • New Monsters
  • New original weapons

Installation

  1. Unzip the reliq folder into your base Quake directory (should be alongside your id1 folder)
  2. Launch your source port of choice. (Quakespasm or any forks of it are recommended. I like Iron Wail ;))
  3. Open the console, type game reliq into the field and press enter. You'll know it worked if the console background changed.
  4. Start a new game!
Submitted by
Markie
Downloads
732
Views
2,420
Release date
Jun 29, 2021
First uploaded
Last update
Rating
4.80 star(s) 10 ratings

Latest reviews

I really liked these. They were challenging for me but doable, I really had to pay attention, no sleep walking through. I think you set up some really clever fights that were super fun.
Skill
Normal
Looking forward for more! Hard maps with new balanced weapons built specifically for their purpose? Sign me up. Lower difficulty settings are pretty fair for standard Quake campaign difficulty too if you don't care for the challenge.
This was an incredibly fun and refreshing experience! The new weapon changes feel super satisfying and allow you to deal massive damage very quickly. The maps' difficulties are challenging with lots of replay value, and the secrets are rewarding to find. Highly recommended for anyone looking for a unique twist on Quake's gameplay!
A fun pair of maps with a noticeably increased difficulty. Both are nice to look at, and house some clever encounters. The changes to the weaponry are interesting, and certainly help to even out the heightened challenge. I almost wish that the pistol had a slightly smaller spread, even though it's already more accurate than the classic shotgun. Otherwise the axe has become incredibly useful and the runic shotgun quite satisfying.
Tight, action packed, at times sadistic. There is a huge gap between skills 0 and 1 - first requires little attention, while later is punishing for poor map knowledge. Maps are small and encouters usually end fast (thanks to weapon balance changes), so there is little harm in failing and trying again, but your first playthorugh might feel unfair (in Otsegolation especially) if you pick higher difficulty right away.
Very cool map pack. Personally I appreciated switch from shotgun to pistol - to me it felt proper & natural. Because of that alone I really wait for a full release. As for maps themselves - yeah they're hard but doable on Easy (Normal here). Even for very casual player as me. And beating them is very-very pleasing - like you won some real challenge. Encounters are all top-notch, extremely well-thought out - yes, the thoughtfulness of all the details was felt; not lazy maps, energy was invested into them indeed. And for the last - look; lookes perfect. Brushwork is intricate but not overloaded, lighting is full of contrast and smartly indicates points of interest