Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
The goal for QBJ3 was to make something uniquely ambitious for the community to build with us. Beginning production in the winter of 2024, the team slow-cooked a total conversion mod in (semi) secret. In October 2025 the work-in-progress mod was unleashed upon the community, who spent the next six weeks exploring its tools, testing its limits, and ultimately creating the worlds for the mod to take place in.
Thank you to everyone who made this project possible, either through direct contribution, cheering from the sidelines, badgering us about a release date, or dutifully paying attention to the project. Please enjoy the worlds we've all spent so long crafting.
Installation
Mod:
1. Purchase and download Quake. Steam / GOG
2. Download the Ironwail source port, and place it within your Quake directory.
3. Extract the content of the archive with directories preserved into your Quake directory (etc/quake/).
4. If done correctly, Ironwail.exe should be alongside the id1 and qbj3 folders.
5. Launch Ironwail, open the console by hitting escape and type "game qbj3" before hitting enter.
Standalone:
1. Extract the content of the archive into a folder.
2. Click "QBJ3.exe"
Engines
Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues.
It is highly recommended you upgrade to the latest version of Ironwail for full compatibility.
Credits
Mod Team:
Makkon - Co-Lead, 3D Models, Start Map, Voices
Fairweather - Co-Lead, Animation, QuakeC, Trailer, Voices
Kebby - 3D Models, Animation, QuakeC, Art Vault
bmFbr - QuakeC
Lunaran - Copper Mod
Apnoiac - Animation
SparrowPhantasm - Rover & Deathknight Voices
Stickflip - Intro Map, Voices, Art Vault
Markie - SFX
ptoing - HUD & Menu art, Graffiti
Alekswithak - Music & SFX
Spootnik - Voices, Art Vault
Map Authors:
Annihilazor, Avix, bmFbr, Bonn, ChadQuad, chaosed0, Chuma, CKDN, Clenow, Colossus, compbluewiz, draqu, DrMelon, EberN150, _efant, ENEMY!!!, F15H00K, FifthElephant, grue, h4724, haikids, id0, ImmortalChickens, JakubM, Jan, joymodulo, Kuroji_Shit2do, Lobotomy-Lobster, maese47, Matt Eldrydge, Mazu, Milestone, MonkeyShock, mrtaufner, MrZuerg, Naitelveni, nickster, plaw, Pinchy, PixelDud, PuLSaR, Quiet, rabbit, racenis, radiatoryang, RecycledOJ, riktoi, rudi, Ryan, Scampie, SewerHrehorowicz, Shadesmaster, Simon Novak, Softi, Spootnik, Strideh, sze, tango, Tei, ThatSpacePirate, vanisch, wiedo, Wons, zbidou72, ZetaByte
| AUTHOR | MAP NAME | FILENAME |
| Makkon | The Monument | start |
| Annihilazor | Total Recall | qbj3_annihilazor |
| Avix | 31 spooner street | qbj3_avix2 |
| Avix | penis day at the gym | qbj3_avix |
| bmFbr | Toxycosis in Self-Improvement | qbjr_bmfbr |
| Bonn | Doomed 2 start again | qbj3_bonn |
| chadquad | Snow, Concrete and Fog | qbj3_chadquad |
| chaosed0 | Blood Train | qbj3_chaosed0 |
| Chuma | Aeroforge Grid | qbj3_chuma |
| CKDN | Blood From Stone | qbj3_cicadian |
| Clenow | Section 28 | qbj3_clenow |
| Colossus | Monolith | qbj3_colossus |
| Colossus | Rampage | qbjr_colossus |
| compbluewiz | Fullmoon Brutalism | qbj3_cbw |
| DraQu | Concrete Maxima | qbj3_draqu |
| DraQu | Corridor of Concrete | qbjr_draqu |
| DrMelon | Siloed Thought | qbj3_drmelon |
| EberN150 | Retribution From Below | qbj3_eber |
| efant | You've Been Tagged and Now You're It | qbj3_efant |
| ENEMY!!! | The Fiendish Concrete City | qbj3_enemy |
| F15H00K | Chemical Burns Around My Neck | qbj3_fhk |
| FifthElephant | Caementicium Ex Mortis | qbj3_fifth |
| grue | The Pits of Insanity | qbjr_grue |
| h4724 | The Smell of Sunshine | qbj3_h4724 |
| haikids | Untitled | qbj3_haikids |
| id0 | Sector 7 | qbj3_id0 |
| ic | Ternary Sanctum | qbj3_ic |
| JakubM | Slavic Surroundings | qbj3_jm |
| Janvanderweg | Guess where I ran out of time. Everywhere! | qbj3_janvanderweg |
| joymodulo | In the Shadow of the Machine | qbjr_joymodulo |
| Kuroji | Blood and Concrete | qbj3_kuroji |
| Lobotomy-Lobster | High Rise | qbj3_lob |
| maese47 | Sunken World | qbj3_m47 |
| Matt Eldrydge | Ennaum Teferet | qbj3_eldrydge |
| Mazu | Escape From KOE-37 | qbj3_hcm |
| Mazu | Forboding Brutal Religion | qbjr_hcm |
| Mazu | Critical Condition Concrete | qbjr_hcm2 |
| Milestone | The Whispering Star | qbj3_milestone |
| MonkeyShock | Temple of a Heretic God | qbj3_monkeyshock |
| mrtaufner | Ruff Concrete | qbjr_mrtaufner |
| MrZuerg | Core Contol Unit | qbj3_mrzuerg |
| Naitelveni | Godflesh | qbj3_naitelveni |
| nickster | Color Charge | qbj3_nickster |
| nickster | Pollinator | qbjr_nickster |
| Paul Lawitzki | The Funnel | qbj3_plaw |
| Pinchy | Stalking The Reactor | qbj3_pinchy |
| PixelDud | Encased | qbj3_pixeldud |
| PuLSaR | The Monochrome | qbj3_pulsar |
| Quiet | Pendragon | qbj3_quiet |
| rabbit | Overscoped Clusterfuck | qbj3_rabbit |
| rabbit | Cured Core | qbjr_rabbit |
| racenis | Halls of Eternal and Unending Torment | qbj3_racenis |
| radiatoryang | One Need Not Be A House | qbj3_radiatoryang |
| RecycledOJ | Whisked in the Pan | qbj3_roj |
| RecycledOJ | More Sand Than Oil | qbjr_roj |
| riktoi | Screeching under a concrete moon | qbj3_riktoi |
| rudi | D | qbj3_rudi |
| cYn | texture | qbj3_cYn |
| Scampie | devils, demons, alien monsters | qbj3_scampie |
| SewerHrehorowicz | Defense Grid 04 | qbj3_sh |
| Shadesmaster | Foreshore Moor | qbj3_shades |
| Simon Novak | Savior Machine | qbj3_simonn |
| Softi | TOWER OF SORROW | qbj3_softi |
| Spootnik | Raw Materials | qbj3_spootnik1 |
| Spootnik | Wurstwasser | qbj3_spootnik2 |
| Spootnik | Ctrl + Alt + Concrete | qbjr_spootnik |
| Strideh | Qonqrete: Resurfaced | qbjr_strideh |
| sze | The Oppressing Facade | qbj3_sze |
| sze | Elusive Tranquilities | qbjr_sze |
| tango | Hypervitaminosis C | qbj3_tango |
| Tei | Spaceport Anomaly | qbj3_tei |
| ThatSpacePirate | Darkness There, and Nothing More | qbj3_thatspacepirate |
| vanisch | Brutal Deluxe | qbj3_vanisch |
| wiedo | McKinley's Copyright Infringement | qbj3_wiedo |
| wiedo | Be Concrete With Me | qbjr_wiedo |
| Wons | Ministry of Progress | qbj3_wons |
| zbidou72 | Das Brut | qbj3_zbidou72 |
| ZetaByt | Color Decay | qbj3_zetabyt |
Title : Quake Brutalist Jam 3
Filename : qbj3.zip
Release date : 03/01/2026 (d/m/y)
Mod Authors : Makkon, Fairweather, Kebby, bmFbr, ptoing, Luneran, Markie, APNOIAC, Alekswithak / 黄仲波, SparrowPhantasm, stickflip, Spootnik
Map Authors : Annihilazor, Avix, bmFbr, Bonn, ChadQuad, chaosed0, Chuma, CKDN, Clenow, Colossus, compbluewiz, draqu, DrMelon, EberN150, _efant, ENEMY!!!, F15H00K, FifthElephant, grue, h4724, haikids, id0, ImmortalChickens, JakubM, Jan, joymodulo, Kuroji_Shit2do, Lobotomy-Lobster, maese47, Matt Eldrydge, Mazu, Milestone, MonkeyShock, mrtaufner, MrZuerg, Naitelveni, nickster, plaw, Pinchy, PixelDud, PuLSaR, Quiet, rabbit, racenis, radiatoryang, RecycledOJ, RecycledOJ, riktoi, rudi, Ryan, Scampie, SewerHrehorowicz, Shadesmaster, Simon Novak, Softi, Spootnik, Strideh, sze, tango, Tei, ThatSpacePirate, vanisch, wiedo, Wons, zbidou72, ZetaByte
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
Copper Website : http://www.lunaran.com/copper/
Slipgate Sightseer : https://www.slipseer.com
* How to Play *
1. Extract the content of this archive with directories preserved into your Quake directory (etc/quake/).
2. Open the console by hitting escape and type "game qbj3" then hit enter.
3. Select Singleplayer and get to playing!
* Special Thanks *
- Lunaran for the continued support of the best Quake mod ever.
- h4724, Spootnik and Mazu for extensive and painstaking testing of every map in this jam, multiple times.
- APNOIAC and SparrowPhantasm for contributing to this quake mod despite not being part of the quake community.
- Necros for the The Altar of Storms mod, whos Zombies were used as the base for the Swarmer.
* Copyright / Permissions *
The Quake Brutalist Jam III project is an explicitly non-commercial community effort.
Do not use the enemy and weapon models/sounds in this mod for your own (even non-commercial) projects without permission.
We only ask this because we're looking at making a game using the assets, basically! Cheers.
You are encouraged to:
- Review and modify included maps for learning or reference.
- Modify and extend the QuakeC code to create your own modifications.
You may not:
- Reuse, redistribute, or create derivative works using any part of QBJ3's original models, textures, sounds, or music without permission.
- Package or resell QBJ as part of a paid product or standalone asset library.
- Claim authorship of QBJ3 content or present it as your own work.
All third-party components retain their respective licenses.
Filename : qbj3.zip
Release date : 03/01/2026 (d/m/y)
Mod Authors : Makkon, Fairweather, Kebby, bmFbr, ptoing, Luneran, Markie, APNOIAC, Alekswithak / 黄仲波, SparrowPhantasm, stickflip, Spootnik
Map Authors : Annihilazor, Avix, bmFbr, Bonn, ChadQuad, chaosed0, Chuma, CKDN, Clenow, Colossus, compbluewiz, draqu, DrMelon, EberN150, _efant, ENEMY!!!, F15H00K, FifthElephant, grue, h4724, haikids, id0, ImmortalChickens, JakubM, Jan, joymodulo, Kuroji_Shit2do, Lobotomy-Lobster, maese47, Matt Eldrydge, Mazu, Milestone, MonkeyShock, mrtaufner, MrZuerg, Naitelveni, nickster, plaw, Pinchy, PixelDud, PuLSaR, Quiet, rabbit, racenis, radiatoryang, RecycledOJ, RecycledOJ, riktoi, rudi, Ryan, Scampie, SewerHrehorowicz, Shadesmaster, Simon Novak, Softi, Spootnik, Strideh, sze, tango, Tei, ThatSpacePirate, vanisch, wiedo, Wons, zbidou72, ZetaByte
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
Copper Website : http://www.lunaran.com/copper/
Slipgate Sightseer : https://www.slipseer.com
* How to Play *
1. Extract the content of this archive with directories preserved into your Quake directory (etc/quake/).
2. Open the console by hitting escape and type "game qbj3" then hit enter.
3. Select Singleplayer and get to playing!
* Special Thanks *
- Lunaran for the continued support of the best Quake mod ever.
- h4724, Spootnik and Mazu for extensive and painstaking testing of every map in this jam, multiple times.
- APNOIAC and SparrowPhantasm for contributing to this quake mod despite not being part of the quake community.
- Necros for the The Altar of Storms mod, whos Zombies were used as the base for the Swarmer.
* Copyright / Permissions *
The Quake Brutalist Jam III project is an explicitly non-commercial community effort.
Do not use the enemy and weapon models/sounds in this mod for your own (even non-commercial) projects without permission.
We only ask this because we're looking at making a game using the assets, basically! Cheers.
You are encouraged to:
- Review and modify included maps for learning or reference.
- Modify and extend the QuakeC code to create your own modifications.
You may not:
- Reuse, redistribute, or create derivative works using any part of QBJ3's original models, textures, sounds, or music without permission.
- Package or resell QBJ as part of a paid product or standalone asset library.
- Claim authorship of QBJ3 content or present it as your own work.
All third-party components retain their respective licenses.