A very pretty and at times quite atmospheric set of maps with a decent focus on verticality aided by the 1024 limitation. I preferred the more wide/open approaches but the tighter maps were also nice and tense. I mention this because AD's roster is very big and can be quite brutal lol (a few of maps can feel very horde-ish, borderline slaughter-y). My favourite monster use in AD that I get reminded of everytime is the boil, this had some nice good use like in tango's, whose map felt like a nice mini sandbox on how to approach a quite confined space, felt very spootnik. I forgot AD has jump boots, these were used quite cleverly in the handful of maps that had it, which leads me to IC's map which felt unique, nothing too strange but it had the pushable boxes that are so rarely used for a nice light puzzle and jumpy map, more jump goodness also in ROJ's and Aurelius'. I understand AD's feature list is big, nevermind the roster, but I'd really like a more traversal / exploratory / puzzle focus, closest maps that gave me a classic feel for this was grue's, and I couldn't even find 2 secrets that were staring at me the whole time, similar with nova frost's and razzor's. Also want to commend the kitbash idea, this being an ocassional returning thing would be great, feel it was respectful and playful.
PS: The city in naitelveni's map NEEDS to see the light of the day.